Rooms Reinforced
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https://roomsreinforced.miraheze.org/wiki/Main_Page
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Template:Items
10
36
70
2023-08-19T07:11:50Z
rr>Teh fard boi
0
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Template:Section Template
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68
2023-09-16T08:57:39Z
rr>OperaAgain
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Template:Entity
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64
2023-09-20T11:30:23Z
rr>Teh fard boi
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10
34
66
2023-09-21T11:36:44Z
rr>OperaAgain
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{{#switch: {{{1|}}}
| A-1 = [[File:Hacker_Face_c-.png|20px|A-1|link=A-1]]
| A-4 = [[File:A-4.png|20px|A-4|link=A-4]]
| A-17 = [[File:A-17.png|20px|A-17|link=A-17]]
| A-38 = [[File:A-38.png|20px|A-38|link=A-38]]
| A-59 = [[File:A-59.png|20px|A-59|link=A-59]]
| A-60 = [[File:Idle1.png|20px|A-60|link=A-60]]
| A-88 = [[File:A-88.png|20px|A-88|link=A-88]]
| A-114 = [[File:A-114.png|20px|A-114|link=A-114]]
| A-132 = [[File:A-132.png|20px|A-132|link=A-132]]
| A-151 = [[File:A-151.png|20px|A-151|link=A-151]]
| A-172 = [[File:172one.png|20px|A-172|link=A-172]]
| A-195 = [[File:A-195.png|20px|A-195|link=A-195]]
| A-200 = [[File:A-200one.png|20px|A-200|link=A-200]]
| A-222 = [[File:A-222.png|20px|A-222|link=A-222]]
| A-279 = [[File:A-279.png|20px|A-279|link=A-279]]
| A-317 = [[File:A-317.png|20px|A-317|link=A-317]]
| A-366 = [[File:A-366.png|20px|A-366|link=A-366]]
| A-404 = [[File:A-404.png|20px|A-404|link=A-404]]
| A-443 = [[File:A-443.png|20px|A-443|link=A-443]]
| A-460 = [[File:A-460.png|20px|A-460|link=A-460]]
| Flashlight = [[File:Light of flash.png|20px|Flashlight|link=Flashlight]]
| Gummy Flashlight = [[File:Gummy flashlight transparent image2.png|20px|Gummy Flashlight|link=Gummy Flashlight]]
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| Raspberry Battery = [[File:Raspbattery.png|20px|Raspberry Battery|link=Raspberry Battery]]
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0d860e97644e10a010a6cc3b336d6170450c1a29
A-1
0
2
2
2023-09-21T11:41:16Z
rr>OperaAgain
0
wikitext
text/x-wiki
{{Entity|title1=[[File:a-1 must imagine sisyphus happy.png]]|image1=Hacker Face c-.png|caption-image1="Gotta luv dah cutie face c:"|row1=Damages players when they sprint|row2=A Section|row3=[[File:Instakill.png]] 1 per in game tic|row4="Do not run near him, it won't be safe."|row7=31/07/2023|row6=Proximity audio [[File:A-1.mp3]]|speed=0.06 Rooms Per Second}}
A-1 is the first entity you will encounter in the [[A-Section]] in Rooms Reinforced.
== Appearance ==
A-1 appears to be a gray somewhat hand-drawn like smiley face with one giant eye to the left and one smaller one on the right, with a U shaped mouth on the bottom. It emits a light with the color code #5C5C5C.
== Behavior ==
When a player sprints near A-1, their health will start draining until the player stops sprinting or dies.
== Trivia ==
A-1's design originates from the 2012 April Fools Hack as the mysterious "c:" face. More info can be found on the Roblox Wiki.<sub>[https://roblox.fandom.com/wiki/Catalog:C: <nowiki>[1]</nowiki>]</sub>
A-1's proximity audio is a recording of a whale. This audio has also been used in Five Nights at Freddy's fangame: Five Nights at Tubbyland as Noo Noo's jumpscare, albeit heavily edited.
A-1's original death message was "Does damage if you sprint near it" however since release it has been changed to its current version.<sub>[https://www.youtube.com/watch?v=mQo_I4xOpm0 <nowiki>[2]</nowiki>]</sub>
A-1 was the first entity ever produced for Rooms Reinforced.
== Gallery ==
<gallery>
File:A-1 moar liek A-0 he he he ha ha ha har har har.png|A-1 somehow spawning in the lobby.
File:A-1 in darkness (what else is there to say).png|A-1 residing in darkness.
File:Hes hiding in da corner.png|Ditto, but A-1 is in the corner of the room this time.
File:Ill hex u and ur famliy muhahaha.webp|A-1's design in it's oringal, unedited state.
</gallery>{{Navbox}}
[[Category:Entities]]
96d9e94e0c3119e9ebef055e5622fddc2134def9
3
2
2023-11-08T19:20:35Z
OPERAINCEPTION
2
1 revision imported
wikitext
text/x-wiki
{{Entity|title1=[[File:a-1 must imagine sisyphus happy.png]]|image1=Hacker Face c-.png|caption-image1="Gotta luv dah cutie face c:"|row1=Damages players when they sprint|row2=A Section|row3=[[File:Instakill.png]] 1 per in game tic|row4="Do not run near him, it won't be safe."|row7=31/07/2023|row6=Proximity audio [[File:A-1.mp3]]|speed=0.06 Rooms Per Second}}
A-1 is the first entity you will encounter in the [[A-Section]] in Rooms Reinforced.
== Appearance ==
A-1 appears to be a gray somewhat hand-drawn like smiley face with one giant eye to the left and one smaller one on the right, with a U shaped mouth on the bottom. It emits a light with the color code #5C5C5C.
== Behavior ==
When a player sprints near A-1, their health will start draining until the player stops sprinting or dies.
== Trivia ==
A-1's design originates from the 2012 April Fools Hack as the mysterious "c:" face. More info can be found on the Roblox Wiki.<sub>[https://roblox.fandom.com/wiki/Catalog:C: <nowiki>[1]</nowiki>]</sub>
A-1's proximity audio is a recording of a whale. This audio has also been used in Five Nights at Freddy's fangame: Five Nights at Tubbyland as Noo Noo's jumpscare, albeit heavily edited.
A-1's original death message was "Does damage if you sprint near it" however since release it has been changed to its current version.<sub>[https://www.youtube.com/watch?v=mQo_I4xOpm0 <nowiki>[2]</nowiki>]</sub>
A-1 was the first entity ever produced for Rooms Reinforced.
== Gallery ==
<gallery>
File:A-1 moar liek A-0 he he he ha ha ha har har har.png|A-1 somehow spawning in the lobby.
File:A-1 in darkness (what else is there to say).png|A-1 residing in darkness.
File:Hes hiding in da corner.png|Ditto, but A-1 is in the corner of the room this time.
File:Ill hex u and ur famliy muhahaha.webp|A-1's design in it's oringal, unedited state.
</gallery>{{Navbox}}
[[Category:Entities]]
96d9e94e0c3119e9ebef055e5622fddc2134def9
A-151
0
11
20
2023-09-21T11:42:31Z
rr>OperaAgain
0
wikitext
text/x-wiki
{{Entity|title1=[[File:silly green booger.png]]|image1=A-151.png|caption-image1=what a ugly little green booger lol|row1=Kills players when they aren't hiding|row2=A Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4=Lingers on each door.|row7=31/07/2023|row6=Proximity audio [[File:A-151.mp3]]|speed=Presumably 4 - 5.5 Rooms Per Second}}A-151 is the tenth entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
A-151 resembles a green disembodied pair of eyes alongside a mouth that is slightly grinning. It has green pixelated glossy eyes and a green grimy mandible. It emits a light of color code #0C4A1C.
==Behavior==
He weaves his way rapidly inside The Rooms Compund, but at every door he finds, opened or not, he will stop and linger. Until there are no more doors.
==Trivia==
A-151's image origin is a really screwed up SCP-895 frame.
A-151's audio origin is the idle sound Day 18 and Remain Indoors emit in their respective Trevor Henderson GMOD Addons.
==Gallery==
tba
{{Navbox}}
[[Category:Entities]]
00be7d215a0158bdee428642c8610196f1e9ae46
21
20
2023-11-08T19:20:45Z
OPERAINCEPTION
2
1 revision imported
wikitext
text/x-wiki
{{Entity|title1=[[File:silly green booger.png]]|image1=A-151.png|caption-image1=what a ugly little green booger lol|row1=Kills players when they aren't hiding|row2=A Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4=Lingers on each door.|row7=31/07/2023|row6=Proximity audio [[File:A-151.mp3]]|speed=Presumably 4 - 5.5 Rooms Per Second}}A-151 is the tenth entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
A-151 resembles a green disembodied pair of eyes alongside a mouth that is slightly grinning. It has green pixelated glossy eyes and a green grimy mandible. It emits a light of color code #0C4A1C.
==Behavior==
He weaves his way rapidly inside The Rooms Compund, but at every door he finds, opened or not, he will stop and linger. Until there are no more doors.
==Trivia==
A-151's image origin is a really screwed up SCP-895 frame.
A-151's audio origin is the idle sound Day 18 and Remain Indoors emit in their respective Trevor Henderson GMOD Addons.
==Gallery==
tba
{{Navbox}}
[[Category:Entities]]
00be7d215a0158bdee428642c8610196f1e9ae46
A-17
0
4
6
2023-09-21T11:43:11Z
rr>OperaAgain
0
wikitext
text/x-wiki
A-17 is the third entity you will encounter in the [[A-Section]] in Rooms Reinforced.
{{Entity|title1=[[File:bad to the bone.png]]|image1=<gallery>
File:A-17.png|Frame 1
File:A-17two.png|Frame 2
File:A-17three.png|Frame 3
</gallery>|caption-image1="fr???!! 💀🔥"|row1=Kills players when they aren't hiding|row2=A Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4="Rebounds once, slightly faster than A-4."|row7=31/07/2023|speed=1.1 Rooms Per Second|row6=[[File:A-17prox.mp3]]}}
== Appearance ==
A-17 appears as brown decomposed skull with many notable features such as its dark soulless eyes, a disjointed jaw and a slightly large forehead. It emits a light of color code #755E5E.
== Behavior ==
Just like the previous entity [[A-4]], It will rush throughout the rooms, however the difference is A-17 is noticeably faster and when it reaches its final room, it will rebound all the way back to the lobby and then despawn.
== Trivia ==
A-17 is slightly larger than every other entity. A-17 is also one of three entities to not have a shaky sprite, the others being [[A-60]] and [[A-366]], he does have multiple frames however.
A-17's sprite origin is a stock image of a human skull.
A-17's audio origin is from Ghoul's Forest 3, specifically the attack sound of an enemy named Jitterskull.
== Gallery ==
<gallery>
File:RobloxScreenShot20230807 075753172.png|A-17 about to attack a player.
</gallery>{{Navbox}}
[[Category:Entities]]
2d0c9c55826c41aa79d7f22acce9796a72d363a2
7
6
2023-11-08T19:20:38Z
OPERAINCEPTION
2
1 revision imported
wikitext
text/x-wiki
A-17 is the third entity you will encounter in the [[A-Section]] in Rooms Reinforced.
{{Entity|title1=[[File:bad to the bone.png]]|image1=<gallery>
File:A-17.png|Frame 1
File:A-17two.png|Frame 2
File:A-17three.png|Frame 3
</gallery>|caption-image1="fr???!! 💀🔥"|row1=Kills players when they aren't hiding|row2=A Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4="Rebounds once, slightly faster than A-4."|row7=31/07/2023|speed=1.1 Rooms Per Second|row6=[[File:A-17prox.mp3]]}}
== Appearance ==
A-17 appears as brown decomposed skull with many notable features such as its dark soulless eyes, a disjointed jaw and a slightly large forehead. It emits a light of color code #755E5E.
== Behavior ==
Just like the previous entity [[A-4]], It will rush throughout the rooms, however the difference is A-17 is noticeably faster and when it reaches its final room, it will rebound all the way back to the lobby and then despawn.
== Trivia ==
A-17 is slightly larger than every other entity. A-17 is also one of three entities to not have a shaky sprite, the others being [[A-60]] and [[A-366]], he does have multiple frames however.
A-17's sprite origin is a stock image of a human skull.
A-17's audio origin is from Ghoul's Forest 3, specifically the attack sound of an enemy named Jitterskull.
== Gallery ==
<gallery>
File:RobloxScreenShot20230807 075753172.png|A-17 about to attack a player.
</gallery>{{Navbox}}
[[Category:Entities]]
2d0c9c55826c41aa79d7f22acce9796a72d363a2
A-200
0
14
26
2023-09-21T11:44:19Z
rr>OperaAgain
0
wikitext
text/x-wiki
{{Entity|title1=[[File:trashgang whiteface.png]]|image1=<gallery>
File:A-200one.png|Frame 1
File:A-200two.png|Frame 2
File:A-200three.png|Frame 3
File:A-200four.png|Frame 4
File:A-200five.png|Frame 5
</gallery>|caption-image1=I am the air you breathe...|row1=Kills players who are not hiding.|row2=A-Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4=Slow. Attacks from the front. It will rush back 50 rooms before despawning. Chases after anyone who isn't hiding, can change attack directions.|row7=31/07/2023|row6=Spawn audio [[File:Atwohundredspawn.mp3]]
Proximity audio [[File:Atwohundred.mp3]]
Despawn audio [[File:Gone.mp3]]|speed=2.5 Rooms Per Second}}A-200 is the thriteenth entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
A-200 is a poorly drawn scribbly white smiley face with wide eyes and a long mouth. Every frame is the exact same image but drawn differently. It emits a light of color code #FFFFFF.
==Behavior==
Has a spawn and despawn sound. Attacks from the front, it will traverse exactly 50 rooms before despawning. If it detects a player that is not hiding it will change it's direction of attack to match that player's current position.
==Trivia==
A-200 is the second entity to originate from Classic Rooms made by Nicorocks5555.
==Gallery==
tba
{{Navbox}}
[[Category:Entities]]
320db7f9db5e7ece473423167addd08c49c4dca9
27
26
2023-11-08T19:20:48Z
OPERAINCEPTION
2
1 revision imported
wikitext
text/x-wiki
{{Entity|title1=[[File:trashgang whiteface.png]]|image1=<gallery>
File:A-200one.png|Frame 1
File:A-200two.png|Frame 2
File:A-200three.png|Frame 3
File:A-200four.png|Frame 4
File:A-200five.png|Frame 5
</gallery>|caption-image1=I am the air you breathe...|row1=Kills players who are not hiding.|row2=A-Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4=Slow. Attacks from the front. It will rush back 50 rooms before despawning. Chases after anyone who isn't hiding, can change attack directions.|row7=31/07/2023|row6=Spawn audio [[File:Atwohundredspawn.mp3]]
Proximity audio [[File:Atwohundred.mp3]]
Despawn audio [[File:Gone.mp3]]|speed=2.5 Rooms Per Second}}A-200 is the thriteenth entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
A-200 is a poorly drawn scribbly white smiley face with wide eyes and a long mouth. Every frame is the exact same image but drawn differently. It emits a light of color code #FFFFFF.
==Behavior==
Has a spawn and despawn sound. Attacks from the front, it will traverse exactly 50 rooms before despawning. If it detects a player that is not hiding it will change it's direction of attack to match that player's current position.
==Trivia==
A-200 is the second entity to originate from Classic Rooms made by Nicorocks5555.
==Gallery==
tba
{{Navbox}}
[[Category:Entities]]
320db7f9db5e7ece473423167addd08c49c4dca9
A-38
0
5
8
2023-09-21T11:47:25Z
rr>OperaAgain
0
wikitext
text/x-wiki
A-38 is the fourth entity you will encounter in the [[A-Section]] in Rooms Reinforced.
{{Entity|title1=[[File:Organic freezer nametag.png]]|image1=A-38.png|caption-image1=ᛒᛟᚷᛟᛊ ᛒᛁᚾᛏᛖᛞ? 👽|row1=Kills players when they aren't hiding|row2=A Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4=Rebounds twice, the upgraded version of A-17.|row7=31/07/2023|speed=3 Rooms Per Second|row6=Proximity audio [[File:A-38.mp3]]}}
== Appearance ==
A-38 appears as a blue alien face with notable features such as two dark hollow eyes (similar to A-17), a gaping mouth with a little nose, and a large forehead (again, similar to A-17). It emits a light of color code #5E5E75.
== Behavior ==
Just like the two previous entities before it, A-38 rushes throughout rooms, however unlike A-4, it rebounds, and unlike A-17, when it reaches the lobby, it will rebound again before reaching its final room (again) and despawning.
== Trivia ==
A-38 design originates from Ghouls Vs. Humans: Nordic Saga as Mohoph (specifically his 3rd attack face).
A-38's audio also originates from GVH: NS, Mohoph's 3rd attack sound.
== Gallery ==
<gallery>
File:RobloxScreenShot20230801 092937332.png|A-38 passing by.
File:RobloxScreenShot20230801 033451434.png|A-38 hitting the door at end of its final room, either about to rebound or despawn.
File:RobloxScreenShot20230803 051041582.png|A-38 in darkness.
File:RobloxScreenShot20230803 052538991.png|A-38 about to attack the player (in darkness).
</gallery>{{Navbox}}
[[Category:Entities]]
ca08d5ebf34e8cb89683d8f4f41e1542c3c2077a
9
8
2023-11-08T19:20:39Z
OPERAINCEPTION
2
1 revision imported
wikitext
text/x-wiki
A-38 is the fourth entity you will encounter in the [[A-Section]] in Rooms Reinforced.
{{Entity|title1=[[File:Organic freezer nametag.png]]|image1=A-38.png|caption-image1=ᛒᛟᚷᛟᛊ ᛒᛁᚾᛏᛖᛞ? 👽|row1=Kills players when they aren't hiding|row2=A Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4=Rebounds twice, the upgraded version of A-17.|row7=31/07/2023|speed=3 Rooms Per Second|row6=Proximity audio [[File:A-38.mp3]]}}
== Appearance ==
A-38 appears as a blue alien face with notable features such as two dark hollow eyes (similar to A-17), a gaping mouth with a little nose, and a large forehead (again, similar to A-17). It emits a light of color code #5E5E75.
== Behavior ==
Just like the two previous entities before it, A-38 rushes throughout rooms, however unlike A-4, it rebounds, and unlike A-17, when it reaches the lobby, it will rebound again before reaching its final room (again) and despawning.
== Trivia ==
A-38 design originates from Ghouls Vs. Humans: Nordic Saga as Mohoph (specifically his 3rd attack face).
A-38's audio also originates from GVH: NS, Mohoph's 3rd attack sound.
== Gallery ==
<gallery>
File:RobloxScreenShot20230801 092937332.png|A-38 passing by.
File:RobloxScreenShot20230801 033451434.png|A-38 hitting the door at end of its final room, either about to rebound or despawn.
File:RobloxScreenShot20230803 051041582.png|A-38 in darkness.
File:RobloxScreenShot20230803 052538991.png|A-38 about to attack the player (in darkness).
</gallery>{{Navbox}}
[[Category:Entities]]
ca08d5ebf34e8cb89683d8f4f41e1542c3c2077a
A-59
0
6
10
2023-09-21T11:49:33Z
rr>OperaAgain
0
wikitext
text/x-wiki
A-59 is the fifth entity you will encounter in the [[A-Section]] in Rooms Reinforced.
{{Entity|title1=[[File:U cant escape the phorah curse =3.png]]|image1=A-59.png|caption-image1="You can't escape the pharaoh's curse!"|row1=Rushes through rooms and kills players when they aren't hiding, but it can break Gray Lockers in its final room and kill players that way.|row2=A Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4="Swift, doesn't rebound, breaks all lockers in it's final room before despawning."|row7=31/07/2023|speed=3.1 Rooms Per Second|row6=Proximity audio [[File:A-59.mp3]]}}
== Appearance ==
A-59 takes the appearance of 5 realistic human yellow eyes in a X formation, the two eyes on the left and the one in the middle is looking to the right (from its perspective it would be looking to the left) and the eyes on the right are looking straight in the middle. The eyes themselves has fully black pupils with yellow sclera and yellow eyelids. It also has black eyelashes and eyebrows. It emits a light of color code #FCBA03.
== Behavior ==
A-59, like other entities, rushes through rooms. However when it reaches its final room, it will break all gray lockers in the room (while the lockers emit a loud breaking noise), then it will descend into the floor and then despawn.
== Trivia ==
A-59 mechanic and design wise are similar to A-100 from Interminable Rooms, since they both have mechanics related to inspecting lockers, however A-100 simply checks lockers while A-59 permanently breaks them (in a similar fashion to A-245 from Interminable Rooms), aswell as A-100 being able to rebound after checking lockers while A-59 only can despawn after destroying lockers. Design-wise, A-100 fourth frame is similar to A-59 design since they both are realistic human eyes, however A-100 is pink while A-59 is yellow.
These similarities are purely coincidental.
A-59's design are AI generated eyes. The prompt was "disembodied human eyes" and it was made using DALL.E Mini. The original image is lost.
A-59's proximity audio originates from Five Nights at Freddy's fangame: Five Nights at Treasure Island, mainly Daisy's attack audio.
== Gallery ==
<gallery>
File:RobloxScreenShot20230803 051901880.png|A-59 residing within darkness.
File:RobloxScreenShot20230801 033631806.png|A player despretaly trying to hide in a Table right before getting attacked by A-59 while A-1 is present.
File:RobloxScreenShot20230816 133246583.png|Gray Lockers after being destroyed by A-59.
File:RobloxScreenShot20230816 142304901.png|A-59 about to kill a player hiding in a Gray Locker by breaking it.
</gallery>{{Navbox}}
[[Category:Entities]]
240d2fea7bcf5c609676bed7c27b37f6617cb968
11
10
2023-11-08T19:20:41Z
OPERAINCEPTION
2
1 revision imported
wikitext
text/x-wiki
A-59 is the fifth entity you will encounter in the [[A-Section]] in Rooms Reinforced.
{{Entity|title1=[[File:U cant escape the phorah curse =3.png]]|image1=A-59.png|caption-image1="You can't escape the pharaoh's curse!"|row1=Rushes through rooms and kills players when they aren't hiding, but it can break Gray Lockers in its final room and kill players that way.|row2=A Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4="Swift, doesn't rebound, breaks all lockers in it's final room before despawning."|row7=31/07/2023|speed=3.1 Rooms Per Second|row6=Proximity audio [[File:A-59.mp3]]}}
== Appearance ==
A-59 takes the appearance of 5 realistic human yellow eyes in a X formation, the two eyes on the left and the one in the middle is looking to the right (from its perspective it would be looking to the left) and the eyes on the right are looking straight in the middle. The eyes themselves has fully black pupils with yellow sclera and yellow eyelids. It also has black eyelashes and eyebrows. It emits a light of color code #FCBA03.
== Behavior ==
A-59, like other entities, rushes through rooms. However when it reaches its final room, it will break all gray lockers in the room (while the lockers emit a loud breaking noise), then it will descend into the floor and then despawn.
== Trivia ==
A-59 mechanic and design wise are similar to A-100 from Interminable Rooms, since they both have mechanics related to inspecting lockers, however A-100 simply checks lockers while A-59 permanently breaks them (in a similar fashion to A-245 from Interminable Rooms), aswell as A-100 being able to rebound after checking lockers while A-59 only can despawn after destroying lockers. Design-wise, A-100 fourth frame is similar to A-59 design since they both are realistic human eyes, however A-100 is pink while A-59 is yellow.
These similarities are purely coincidental.
A-59's design are AI generated eyes. The prompt was "disembodied human eyes" and it was made using DALL.E Mini. The original image is lost.
A-59's proximity audio originates from Five Nights at Freddy's fangame: Five Nights at Treasure Island, mainly Daisy's attack audio.
== Gallery ==
<gallery>
File:RobloxScreenShot20230803 051901880.png|A-59 residing within darkness.
File:RobloxScreenShot20230801 033631806.png|A player despretaly trying to hide in a Table right before getting attacked by A-59 while A-1 is present.
File:RobloxScreenShot20230816 133246583.png|Gray Lockers after being destroyed by A-59.
File:RobloxScreenShot20230816 142304901.png|A-59 about to kill a player hiding in a Gray Locker by breaking it.
</gallery>{{Navbox}}
[[Category:Entities]]
240d2fea7bcf5c609676bed7c27b37f6617cb968
A-88
0
8
14
2023-09-21T11:51:04Z
rr>OperaAgain
0
wikitext
text/x-wiki
{{Entity|title1=[[File:A-88titlefixithink2.png]]|image1=A-88.png|caption-image1="RED=SCARY"- John Halo Darksouls Ward "The Horror Guy" Wolfe|row1=Kills players who are not hiding, can check any hiding spot, if it finds a player they die.|row2=A Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4=Checks half of the hiding spots in his final room before rebounding back to spawn.|row7=31/07/2023|speed=3 Rooms Per Second|row6=Proximity audio [[File:A-88.mp3]]}}
A-88 is the seventh entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
A-88 appears to be a malnourished red face with red eyes. It is transparent in some areas and it has maroon tears. It emits a light of color code #07EBCC.
==Behavior==
Swiftly rushes to the latest room, will check half the hiding spots in his final room, and then he will rebound back to spawn.
==Trivia==
Its design originates from the nun's face in Nun Massacre.
Its design was originally meant for MiniMogus's DECAYER Nextbots, but it ended up getting scrapped.
==Gallery==
<gallery>
File:RobloxScreenShot20230918 204511111.png|A-88 about to attack the player, while A-1 watches from up close.
File:RobloxScreenShot20230918 204511762.png|A-88 about to attack the player, while A-1 watches from up close. But A-88 is closer.
</gallery>{{Navbox}}
[[Category:Entities]]
b7ad13b24c8dc7eb7012d7ab07be1156dbf811b4
15
14
2023-11-08T19:20:44Z
OPERAINCEPTION
2
1 revision imported
wikitext
text/x-wiki
{{Entity|title1=[[File:A-88titlefixithink2.png]]|image1=A-88.png|caption-image1="RED=SCARY"- John Halo Darksouls Ward "The Horror Guy" Wolfe|row1=Kills players who are not hiding, can check any hiding spot, if it finds a player they die.|row2=A Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4=Checks half of the hiding spots in his final room before rebounding back to spawn.|row7=31/07/2023|speed=3 Rooms Per Second|row6=Proximity audio [[File:A-88.mp3]]}}
A-88 is the seventh entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
A-88 appears to be a malnourished red face with red eyes. It is transparent in some areas and it has maroon tears. It emits a light of color code #07EBCC.
==Behavior==
Swiftly rushes to the latest room, will check half the hiding spots in his final room, and then he will rebound back to spawn.
==Trivia==
Its design originates from the nun's face in Nun Massacre.
Its design was originally meant for MiniMogus's DECAYER Nextbots, but it ended up getting scrapped.
==Gallery==
<gallery>
File:RobloxScreenShot20230918 204511111.png|A-88 about to attack the player, while A-1 watches from up close.
File:RobloxScreenShot20230918 204511762.png|A-88 about to attack the player, while A-1 watches from up close. But A-88 is closer.
</gallery>{{Navbox}}
[[Category:Entities]]
b7ad13b24c8dc7eb7012d7ab07be1156dbf811b4
Flashlight
0
23
44
2023-09-21T11:52:16Z
rr>OperaAgain
0
wikitext
text/x-wiki
The Flashlight is one of the three current items in Rooms Reinforced. It is always in the players inventory when they join the game until they die or leave the game.
{{Items|title1=[[File:lightflash.png]]|image1=[[File:light of flash.png]]|caption-image1="The light follows your mouse around the level to illuminate what lays hidden."|information=e|row1=Emits light, at the cost of Batteries|row2=Always in the players inventory.|audio_files=erm tba erm :3|row3=erm tba erm :3|row4=erm tba erm :3}}
== Appearance ==
The Flashlight takes the appearance of the original roblox gear of the same name, a yellow cartoony flashlight with three rubber comfort grips on the bottom and one on the top, with a gray silver button with a black rubber rim also on top, near the tip there is a rim and from there, the flashlight tip looks a little rigid, inside the rim there is a circular glass pane with a single big led light in it, where the light emits from.
== Usage ==
The Flashlight when equipped the Flashlight plays it's equip sound then does nothing at first, unless the player clicks on their screen, resulting in a light being emitted with the turn on noise playing, it emits a pure white medium-range light. There is also a custom battery GUI on the bottom left of the players screen, that has a white outline and has 5 bars, every 15 seconds a bar depletes when the flashlight is turned on, making the total light usage time 75 seconds.
== Gallery ==
<gallery>
File:RobloxScreenShot20230818 000323346.png|The Flashlight in the players hand.
File:RobloxScreenShot20230818 000318654.png|The Flashlight being used.
File:RobloxScreenShot20230818 153742729.png|The Flashlight being used in darkness.
</gallery>{{Navbox}}
[[Category:Items]]
dcb0e2a2a9ee3749903145f49e45941581ef2aa8
The Lore
0
28
54
2023-09-21T11:54:52Z
rr>OperaAgain
0
wikitext
text/x-wiki
Rooms Reinforced has it's fair share of lore that you can read:
==The Lore==
You are a K2 class task force agent working for the top secret government operated School of Hypertemporal and Paraphysical Phenomena (SHPP) The place is ran by hundreds of thousands of dedicated paraphysicians all puppeteered by the US Government and powerful figures such as the President who have discovered proof of Alternative Planes of Existence, separate from this one. Through quantum fragmentation, explorative task force agents are desintegrated atom by atom and recompiled perfectly and flawlessly in a matter of a couple hundred picoseconds. This causes an ultraphysical anomaly since the original universe cannot dictate where the phyical object went or what happened in such a small timespan so it gets placed in a totally random alternative universe. They always seem to be replaced between 3-10km of the Hypertemporal anomaly’s location, said anomaly is located in alternative universes only and through Quantum Superposition, can be accesed through any alternative universe. The only way to know for sure that you ended up in the right plane of existence, is if there is a great existential error, by simply asking locals, an agent can find out, whether it may be locals never have heard of The Statue of Liberty or The International Space Station, or some other object being the wrong size or color. After knowing if they ended up in the right spot or not, they may continue, otherwise, the Quantum Fragmentation process must be repeated, by simply constructing another contraption and repeating the fragmentation, this time the alternative universe will know that this object came from the original, so it will be transported back where it was before back at the school The task force agents must search for a more off putting, liminal building within the radius, they must be STRONGLY mentally prepared and drugged with the strongest hypersedatives before entering, any unprepared human being would simply be unable to handle it otherwise, this whole process takes between 3 weeks to 18 months. Once entering, the building will vanish with the agent (obviously, in a mission, all the transported agents will not be in the same plane of existance) and they will be just about instantly and mysteriously transported to the Hypertemporal Anomaly’s location. It is unknown what it is, how it was made, who or what caused its existence, or where it is, it is simply known as The Rooms. A place outside of basic reality, far from it, no physical basic rules apply and neither does time, the agents will all be transported to the main hub, a safe sone, artificially constructed by previous agents, if all agents are not present at the hub in time, the mission must be aborted and the fragmentation process must occur. The hub is nicely furnished, alongside sone flashlight machines, made with materials and substances found within The Rooms, and one door at the end, leading to The Rooms itself. Once the main door is opened, all contact will be cut, quantum, hypertemporal or paraphysical laws will cease and the agents will be stuck for good. The Rooms consists of a damp, hard to breathe in, enclosed office like space, albeit very messy, it contains multiple sections, designated by letters at the start of every door plaque. Batteries for all the different flashlights can be found, and with every door opened, the place seems to darken But the agents aren’t alone, countless ghoulish hostile active nightmare-like beings inhabit the place, freaky and unnatural, attacking from different zones in The Rooms, presumably made up of Hypertemporal Aura. They all act differently, and have different levels of agression, they are named after when and where in The Rooms they start appearing from, higher authority ones being deeper in The Rooms, these beings are designated as Entities and any contact with them results in Hypertemporal Erasure. They can be avoided by conventional means, namely hiding under tables or in lockers conveniently scattered around. The deeper you go, the more there will be, and the more dangerous it will become. At a certain point, everything will cease, and a new section will be unveiled, all alphabetically numerated. A new safe area at the start of each, where laws apply again. Your job is to document everything you discover and try to survive and flee, good luck!
==Trivia==
This entire text was written by OPERAINCEPTION in six minutes in the apple notes app on his phone.
{{Navbox}}
[[Category:Miscellaneous]]
b21fb767e8e9147168c478ee2f6b31f63954fc93
Raspberry Flashlight
0
25
48
2023-09-24T11:05:47Z
rr>Teh fard boi
0
wikitext
text/x-wiki
The Raspberry Flashlight is one of the three current items in Rooms Reinforced. It can be picked up from the flashlight dispensers found in The Main Lobby Room at the start of every section. It is always in the players inventory upon being picked up until they die or leave the game.{{Items|title1=[[File:Fizz Up!.png]]|image1=Newrasplight.png|caption-image1="rng light" - davex|information=e|row1=Emits very long duration magenta light, as long as RNG is on your side.|row2=Can be picked up, from then on always in the players inventory.|audio_files=erm tba erm :3|row3=erm tba erm :3|row4=erm tba erm :3}}
==Appearance==
The Raspberry Flashlight takes the appearance of [[Gummy Flashlight|The Gummy Flashlight]] albeit being coated in a magenta color instead of the pale-limey green from before. It also glows.
==Usage==
When equipped The Raspberry Flashlight plays it's equip sound which is just a slowed down version of The Regular Flashlight's pick up sound. This flashlight holds two batteries instead of the regular five. The flashlight starts off being off, the player must press the use key 3 times to try and turn it on, upon pressing it 3 times two things can happen. There's a 50% chance that the flashlight will break and you lose a battery or there's a 50% chance that the flashlight powers on and you also lose a battery. It emits an extremely long range magenta light that stays on for a long time. Like every other flashlight The Raspberry Flashlight has a custom hud, being segmented into two parts. The first part is a meter with a purple outline and a magenta interior, that is your battery life. And the second part is an identical shorter box that displays your battery count. The life meter lasts exactly 216 seconds.
==Gallery==
TBA
{{Navbox}}
[[Category:Items]]
ed464286b266124f800bf0f165f4d5676605e3f3
A-366
0
18
34
2023-10-02T06:12:45Z
rr>OperaAgain
0
wikitext
text/x-wiki
{{Entity|title1=[[File:A-366title.png]]|image1=A-366.png|caption-image1=raaaaaaaah so scaryy|row1=Kills players that are not hiding.|row2=A-Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4=Rushes to the latest room, 10% chance to either rebound 10 times or linger.|row7=31/07/2023|speed=7.1 Rooms Per Second|row6=Proximity audio [[File:A-366.mp3]]}}A-366 is the seventeenth entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
A-366 is a giant, monstrous red maw with several sharp teeth surrounded by darkness. It emits a light of color code #9C1111.
==Behavior==
A-366 will incredibly quickly rush to the latest door, he also tints the screen red. When he hits the door he will roll a dice. He will either linger for 10 seconds or, rarely, have a 10% chance of rebounding 10 times.
==Trivia==
A-366 is larger than [[A-17]]. His image also doesn't shake.
A-366's audio origin is a stinger sound that SCP-173 emits in SCP Containment Breach.
A-366 has the longest proximity audio of any entity, that being 1:58.
==Gallery==
TBA.
{{Navbox}}
[[Category:Entities]]
e9d0487a58ed7c7077c921111796edbb533a4eb5
A-404
0
19
36
2023-10-02T06:17:16Z
rr>OperaAgain
0
wikitext
text/x-wiki
{{Entity|title1=[[File:A-404title.png]]|image1=A-404.png|caption-image1=A-17's long lost cousin.|row1=Kicks players back a long distance upon contact.|row2=A-Section|row3=N/A (Doesn't kill or damage players)|row4=N/A|row7=31/07/2023|speed=0.7 Rooms Per Second|row6=Proximity audio [[File:A-404.mp3]]}}A-404 is the eighteenth entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
A-404 appears to be an odd, glitchy human skull with no jaw and transparent eye sockets. It emits a light of color code #4B145C.
==Behavior==
A-404 attacks from the front, it will start at the most recent closed door and make it's away to the opposite end of the room, where it will despawn. If any player makes physical contact with A-404 during it's attack, they will be teleported back 10-25 rooms.
==Trivia==
A-404 was made before the one in Interminable Rooms, making this the first iteration of an "A-404" entity in any Rooms fangame.
==Gallery==
TBA.
{{Navbox}}
[[Category:Entities]]
801141145bd9b112b6e97fe83e5c6eaf55f9c20f
A-460
0
21
40
2023-10-03T06:49:54Z
rr>OperaAgain
0
wikitext
text/x-wiki
{{Entity|title1=[[File:A-460title.png]]|image1=A-460.png|caption-image1=Babbie's first rooms entity.|row1=Kills players who are not hiding.|row2=A-Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4=Double A-60's speed, acts just like him, chases player's that aren't hiding but he doesn't stop when all players are hidden, instead his goal is to get to the door to linger for double A-60's time, he can only start his despawn cycle when he hits the door.|row7=31/07/2023|speed=8 Rooms Per Second|row6=Proximity audio [[File:A-460.mp3]]}}A-460 is the twentieth and final entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
A-460 appears to be another crudely drawn smiley face with neon red teeth and blood splattered all over it. It emits a light of color code #CB0400.
==Behavior==
A-443 has the same code as [[A-60]], changes being that he moves twice as fast and takes twice as long to leave. He doesn't stop when all players are hidden, he must hit the latest door to be able to start despawning. Making him an incredible threat. His speed doubles if all players are hiding.
==Trivia==
A-460 has the second longest proximity audio. Standing at 1:18. First being [[A-366]], standing at 1:58.
==Gallery==
TBA.
{{Navbox}}
[[Category:Entities]]
55751eb0f6c8492cfcd1063fb71eb9cea4b93ff3
Game Mechanics
0
29
56
2023-10-04T11:13:39Z
rr>OperaAgain
0
wikitext
text/x-wiki
Rooms Reinforced has several in-depth game mechanics that you can read about:
==Movement==
Obviously you can move around in the game, but there is also sprinting. Holding shift (l trigger on consoles and vr, button on mobile) doubles your movement speed while draining a stamina meter. This meter lasts 4 seconds, once empty you can no longer sprint. It is recharged by standing still or walking. Pressing space makes the player jump, this will serve a function in the future.
==Health==
Every player has a health meter in the top right which is at 100, taking damage depletes that meter, at 0 you die. If the player has not taken damage for a while, that health will slowly regenerate.
==Hiding==
Hiding is integral to gameplay, it is how most [[:Category:Entities|Entities]] are countered. You have Lockers and Tables, which serve as regular hiding spots. Then there are Irregular hiding spots such as The Fake Locker, which only has a 50% chance of working. Different hiding spots work differently against different entities and it is the player's job to find it all out. One can hide by pressing E, the same keybind that opens doors and progresses the game.
==Section Traversal==
Once a section's rooms have been traversed, for every door you open after that, there is a small chance that the next one you open will transport you to the next section.
==Game Over==
When a player dies they are greeted with a short jumpscare and the Game Over screen, they will be told what they died to, where they died and how they can avoid it next time. Then they are given the option to quit and start over or to spectate the other players still alive.{{Navbox}}
[[Category:Miscellaneous]]
83a5039ec43643c219f4a7e2428d1bd0e93429f9
A-60
0
7
12
2023-10-04T11:22:55Z
rr>OperaAgain
0
wikitext
text/x-wiki
{{Entity|title1=[[File:butter like better.png]]|image1=<gallery>
File:Idle1.png|Frame 1
File:Idle2.png|Frame 2
File:Idle3.png|Frame 3
File:Idle4.png|Frame 4
File:Idle5.png|Frame 5 (NSFW)
File:Idle6.png|Frame 6
</gallery>|caption-image1="but what about division monster"|row1=Rushes through rooms and kills players when they aren't hiding.|row2=A Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4=Books it after anyone who isn't hiding, all must hide for him to vanish.|row7=31/07/2023|speed=5 Rooms A Second|row6=Proximity audio [[File:Asixty.wav]]}}
A-60 is the sixth entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
Unlike some previous entities, A-60 actually has multiple appearances, which are all split into 6 separate frames. It emits a light of color code #FF0000.
Frame 1: A crudely drawn smiling face covered in blood, it leans toward the left. It has also blood around it, with its mouth being separated and its teeth grey, the eyes looking are unaligned simple black circles with bloody runoff in a straight line downward.
Frame 2: A monstrous menacing smiley face facing toward the right, that seems to have raw, greenish/yellowish teeth and glowing red sinister eyes. It's also a bit squished. Its origin comes from a character called "''The Guy''" from the American heavy metal band "Disturbed".
Frame 3: A bloody low-res smiling face, it has a red bleeding mouth with mangled human and canine teeth intertwined and has white blots for eyes. It originates from SCP-087-B.
Frame 4: An insane, white toothy grin, with an unhinged expression, a disembodied roblox-like face. The image's origin is an extremely edited version of a man posing with a demented expression. This image was shared on ancient web forums such as World's Largest Dinosaur and is colloquially known as [https://knowyourmeme.com/memes/cockmongler The Cockmongler].
Frame 5: A frowning face made of flesh. Its mouth is a deep wound image, and its eyes are gory skin folds. It's original creator is a now terminated user named RotSlot, who claims that the image was made using real images of gore. However this remains unconfirmed. The original face has since been deleted by a child spam reporting the decal. However, a few people have bypassed it since its deletion. Including OPERAINCEPTION.
Frame 6: A frowning ghost-like red spiral/swirl face, with 2 drooping eyes, and an open gaping maw with many teeth, The rest of the face is not visible due to the rest of its spiral appearing to turn over. It originates from Earthbound, namely the character Giygas.
==Behavior==
A-60 is a ruthless entity. It will spawn and B-Line towards the exact position of the closest player, changing direction if need be. A-60's proximity audio is intentionally quieter than usual as well, in order to disorient players. It will never stop attacking unless all players are hiding. Teamwork is necessary to stop this entity. If all players are hiding and if it cannot detect anyone, it will stop moving and it will start it's despawn timer which is 10-15 seconds. If it goes without detecting anything for that period of time, it will despawn. If it detects anything during the despawn process again, the cycle will simply restart. A-60 can only despawn if all players are hiding or if all players are dead.
==Trivia==
A-60 is the second entity in Rooms Reinforced that has multiple frames.
A-60 originates from a game called [https://www.roblox.com/games/5076734934/Rooms Rooms], which inspired Rooms Reinforced to be made. As Rooms Reinforced is one of many Rooms fangames.
A-60's audio originates from the marketplace, a generic hum-buzz.
A-60's in game face is actually two jpegs overlapped over one another. The frames are selected at random and they change every now and then.
==Gallery==
<gallery>
File:Sixtyscreenone.png|A-60 about to attack the player.
File:Sixtyscreentwo.png|A-60 viewed fron a dead player's POV in spectator mode.
File:Sixtyscreenthree.png|A-60 viewed fron a dead player's POV in spectator mode. But with a different random face.
</gallery>{{Navbox}}
[[Category:Entities]]
0e1d633813776dfc6d73de3bc4087738ededb216
13
12
2023-11-08T19:20:42Z
OPERAINCEPTION
2
1 revision imported
wikitext
text/x-wiki
{{Entity|title1=[[File:butter like better.png]]|image1=<gallery>
File:Idle1.png|Frame 1
File:Idle2.png|Frame 2
File:Idle3.png|Frame 3
File:Idle4.png|Frame 4
File:Idle5.png|Frame 5 (NSFW)
File:Idle6.png|Frame 6
</gallery>|caption-image1="but what about division monster"|row1=Rushes through rooms and kills players when they aren't hiding.|row2=A Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4=Books it after anyone who isn't hiding, all must hide for him to vanish.|row7=31/07/2023|speed=5 Rooms A Second|row6=Proximity audio [[File:Asixty.wav]]}}
A-60 is the sixth entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
Unlike some previous entities, A-60 actually has multiple appearances, which are all split into 6 separate frames. It emits a light of color code #FF0000.
Frame 1: A crudely drawn smiling face covered in blood, it leans toward the left. It has also blood around it, with its mouth being separated and its teeth grey, the eyes looking are unaligned simple black circles with bloody runoff in a straight line downward.
Frame 2: A monstrous menacing smiley face facing toward the right, that seems to have raw, greenish/yellowish teeth and glowing red sinister eyes. It's also a bit squished. Its origin comes from a character called "''The Guy''" from the American heavy metal band "Disturbed".
Frame 3: A bloody low-res smiling face, it has a red bleeding mouth with mangled human and canine teeth intertwined and has white blots for eyes. It originates from SCP-087-B.
Frame 4: An insane, white toothy grin, with an unhinged expression, a disembodied roblox-like face. The image's origin is an extremely edited version of a man posing with a demented expression. This image was shared on ancient web forums such as World's Largest Dinosaur and is colloquially known as [https://knowyourmeme.com/memes/cockmongler The Cockmongler].
Frame 5: A frowning face made of flesh. Its mouth is a deep wound image, and its eyes are gory skin folds. It's original creator is a now terminated user named RotSlot, who claims that the image was made using real images of gore. However this remains unconfirmed. The original face has since been deleted by a child spam reporting the decal. However, a few people have bypassed it since its deletion. Including OPERAINCEPTION.
Frame 6: A frowning ghost-like red spiral/swirl face, with 2 drooping eyes, and an open gaping maw with many teeth, The rest of the face is not visible due to the rest of its spiral appearing to turn over. It originates from Earthbound, namely the character Giygas.
==Behavior==
A-60 is a ruthless entity. It will spawn and B-Line towards the exact position of the closest player, changing direction if need be. A-60's proximity audio is intentionally quieter than usual as well, in order to disorient players. It will never stop attacking unless all players are hiding. Teamwork is necessary to stop this entity. If all players are hiding and if it cannot detect anyone, it will stop moving and it will start it's despawn timer which is 10-15 seconds. If it goes without detecting anything for that period of time, it will despawn. If it detects anything during the despawn process again, the cycle will simply restart. A-60 can only despawn if all players are hiding or if all players are dead.
==Trivia==
A-60 is the second entity in Rooms Reinforced that has multiple frames.
A-60 originates from a game called [https://www.roblox.com/games/5076734934/Rooms Rooms], which inspired Rooms Reinforced to be made. As Rooms Reinforced is one of many Rooms fangames.
A-60's audio originates from the marketplace, a generic hum-buzz.
A-60's in game face is actually two jpegs overlapped over one another. The frames are selected at random and they change every now and then.
==Gallery==
<gallery>
File:Sixtyscreenone.png|A-60 about to attack the player.
File:Sixtyscreentwo.png|A-60 viewed fron a dead player's POV in spectator mode.
File:Sixtyscreenthree.png|A-60 viewed fron a dead player's POV in spectator mode. But with a different random face.
</gallery>{{Navbox}}
[[Category:Entities]]
0e1d633813776dfc6d73de3bc4087738ededb216
A-222
0
15
28
2023-10-04T14:39:04Z
rr>OperaAgain
0
wikitext
text/x-wiki
{{Entity|title1=[[File:A222titletinier.png]]|image1=A-222.png|caption-image1="ew, eugh, ueueueueu, looks tasty"|row1=Kills players that are not hiding.|row2=A-Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4=Flashes multiple images on your screen as a sign of it's entrance.|row7=31/07/2023|speed=5.2 Rooms Per Second|row6=Proximity audio [[File:A-222.mp3]]}}
A-222 is the fourteenth entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
A-222 appears to be a gross, contrasted photo-realistic cropped human face with a green outline around it. It emits a light of color code #FF7B00.
==Behavior==
A-222 rushes to the most recent door as usual, but during his attack, he will flash multiple scary graphics on screen, disorienting the player.
==Trivia==
A-222's design was originally created as a joke by MiniMogus, possibly to mock the new generation of nextbots.
A-222's design originates from two separate images, the mouth coming from an image of iDubbbz, and the eyes coming from an image of Jake Paul.
==Gallery==
TBA.
{{Navbox}}
[[Category:Entities]]
b2aa8b28da0c4be9183e6418143a8e08d983bf1c
29
28
2023-11-08T19:20:48Z
OPERAINCEPTION
2
1 revision imported
wikitext
text/x-wiki
{{Entity|title1=[[File:A222titletinier.png]]|image1=A-222.png|caption-image1="ew, eugh, ueueueueu, looks tasty"|row1=Kills players that are not hiding.|row2=A-Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4=Flashes multiple images on your screen as a sign of it's entrance.|row7=31/07/2023|speed=5.2 Rooms Per Second|row6=Proximity audio [[File:A-222.mp3]]}}
A-222 is the fourteenth entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
A-222 appears to be a gross, contrasted photo-realistic cropped human face with a green outline around it. It emits a light of color code #FF7B00.
==Behavior==
A-222 rushes to the most recent door as usual, but during his attack, he will flash multiple scary graphics on screen, disorienting the player.
==Trivia==
A-222's design was originally created as a joke by MiniMogus, possibly to mock the new generation of nextbots.
A-222's design originates from two separate images, the mouth coming from an image of iDubbbz, and the eyes coming from an image of Jake Paul.
==Gallery==
TBA.
{{Navbox}}
[[Category:Entities]]
b2aa8b28da0c4be9183e6418143a8e08d983bf1c
A-114
0
9
16
2023-10-04T14:39:24Z
rr>OperaAgain
0
wikitext
text/x-wiki
{{Entity|title1=[[File:A114titletinier.png]]|image1=A-114.png|caption-image1="insert the witch's laughter"|row1=Kills players when they aren't hiding|row2=A Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4=Really fast, lingers at the exit door.|row7=31/07/2023|row6=Proximity audio [[File:A-114.mp3]]|speed=3.5 Rooms Per Second}}A-114 is the entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
A-114 resembles a highly distorted yellowish rendition of the infamous Jeff The Killer face, it's eyes have been greatly widened and distorted and it's mouth has been warped into a far wider grin. It emits a light of color code #979562.
==Behavior==
A-114 rapidly makes it's way to the last room, but when it hits the door it will linger for a few seconds before despawning.
==Trivia==
A-114's audio file has gotten OPERAINCEPTION banned a grand total of 5 times before he was finally able to upload it.
==Gallery==
tee bee aye
{{Navbox}}
[[Category:Entities]]
b64bd73769dc7070839fca3fc1789a2863a3e662
17
16
2023-11-08T19:20:44Z
OPERAINCEPTION
2
1 revision imported
wikitext
text/x-wiki
{{Entity|title1=[[File:A114titletinier.png]]|image1=A-114.png|caption-image1="insert the witch's laughter"|row1=Kills players when they aren't hiding|row2=A Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4=Really fast, lingers at the exit door.|row7=31/07/2023|row6=Proximity audio [[File:A-114.mp3]]|speed=3.5 Rooms Per Second}}A-114 is the entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
A-114 resembles a highly distorted yellowish rendition of the infamous Jeff The Killer face, it's eyes have been greatly widened and distorted and it's mouth has been warped into a far wider grin. It emits a light of color code #979562.
==Behavior==
A-114 rapidly makes it's way to the last room, but when it hits the door it will linger for a few seconds before despawning.
==Trivia==
A-114's audio file has gotten OPERAINCEPTION banned a grand total of 5 times before he was finally able to upload it.
==Gallery==
tee bee aye
{{Navbox}}
[[Category:Entities]]
b64bd73769dc7070839fca3fc1789a2863a3e662
Battery
0
26
50
2023-10-04T14:46:25Z
rr>OperaAgain
0
wikitext
text/x-wiki
The Battery is one of two collectible battery objects in Rooms Reinforced. It can be picked up in randomly generated spots throughout the halls of The Rooms by simply walking over it, it gets added to your battery tally for [[Flashlight|The Regular Flashlight]]. {{Items|title1=[[File:Batterytitle.png]]|image1=Battery.png|caption-image1=A source of power. Your friend.|information=e|row1=Adds an extra battery to your Regular Flashlight's life.|row2=Can be picked up from random spots while exploring.|audio_files=erm tba erm :3}}
==Appearance==
Batteries appear to be a small item being black for the most part with the top being orange with a small white part at the top.
==Usage==
When walking over it, it will add an extra 15 seconds to your Regular Flashlight's lifespan.
==Gallery==
TBA
{{Navbox}}
[[Category:Items]]
ce8813840101ad19501ee50cfbd01dbde361c806
Raspberry Battery
0
27
52
2023-10-04T14:46:46Z
rr>OperaAgain
0
wikitext
text/x-wiki
The Raspberry Battery is one of two collectible battery objects in Rooms Reinforced. It can be picked up in randomly generated spots throughout the halls of The Rooms by simply walking over it, it gets added to your battery tally for [[Raspberry Flashlight|The Raspberry Flashlight]]. It is rarer than [[Battery|The Regular Battery]]{{Items|title1=[[File:Raspberrybatterytitle.png]]|image1=Raspbattery.png|caption-image1=These may be quite rare but you can't miss them.|information=e|row1=Adds an extra battery to your Raspberry Flashlight's storage.|row2=Can be picked up from random spots while exploring. Albeit rare.|audio_files=erm tba erm :3}}
==Appearance==
Raspberry Batteries appear to be identical in design to The Regular Battery but they are entirely coated in the same raspberry color as The Raspberry flashlight, they also glow.
==Usage==
When walking over it, it will add an extra battery to your Raspberry Flashlight's storage.
==Gallery==
TBA
{{Navbox}}
[[Category:Items]]
18f7575d7b152933510624083e7df6619c932931
Template:Navbox
10
32
62
2023-10-10T07:14:06Z
rr>OperaAgain
0
wikitext
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{| class="table mw-collapsible mw-collapsed" style="text-align: center; margin: auto; margin-top: 30px; width: 100%"
! colspan="2" | [[File:rooms_reinforced_logo.png|400px|center|Navigation|link=Rooms Reinforced|Rooms Reinforced]]
|-
![[File:so_cool_a.png|217px|link=A-Section|A-Section]]
| {{Icon|A-1}} [[A-1]] • {{Icon|A-4}} [[A-4]] • {{Icon|A-17}} [[A-17]] • {{Icon|A-38|}} [[A-38]] • {{Icon|A-59}} [[A-59]] • {{Icon|A-60}} [[A-60]] • {{Icon|A-88}} [[A-88]] • {{Icon|A-114}} [[A-114]] • {{Icon|A-132}} [[A-132]] • {{Icon|A-151}} [[A-151]] • {{Icon|A-172}} [[A-172]] • {{Icon|A-195}} [[A-195]] • {{Icon|A-200|}} [[A-200]] • {{Icon|A-222}} [[A-222]] • {{Icon|A-279}} [[A-279]] • {{Icon|A-317}} [[A-317]] • {{Icon|A-366}} [[A-366]] • {{Icon|A-404}} [[A-404]] • {{Icon|A-443}} [[A-443]] • {{Icon|A-460}} [[A-460]]
|-
![[File:so_cool_items.png|217px|link=Category:Items|Items]]
| {{Icon|Flashlight}} [[Flashlight]] • {{Icon|Gummy Flashlight}} [[Gummy Flashlight]] • {{Icon|Raspberry Flashlight}} [[Raspberry Flashlight]] • {{Icon|Battery|}} [[Battery]] • {{Icon|Raspberry Battery}} [[Raspberry Battery]]
|-
![[File:so_cool_bosses.png|217px|link=Bosses|Bosses]]
| TBA
|-
![[File:so_cool_modes.png|217px|link=Modes|Modes]]
| TBA
|-
![[File:so_cool_achievements.png|217px|link=Achievements|Achievements]]
| TBA
|-
![[File:so_cool_misc.png|217px|link=Category:Miscellaneous|Miscellaneous]]
| {{Icon|Game Mechanics}} [[Game Mechanics]] • {{Icon|The Lore}} [[The Lore]]
|-
|}
<noinclude>{{Documentation}}[[Category:General wiki templates]]</noinclude>
548f258bcd6d099dba8e427a7b645bb14e92bff8
Rooms Reinforced
0
31
60
2023-10-10T07:31:21Z
rr>OperaAgain
0
wikitext
text/x-wiki
[[File:Jpeg.jpg|thumb]]
= Are you ready to delve into a new realm of terror? Experience The Rooms like nobody ever has before! =
=== [https://www.roblox.com/games/13577566718/Rooms-Reinforced Rooms Reinforced - Roblox] ===
Rooms Reinforced is a Roblox horror game developed by OPERAINCEPTION. The game is a fangame of Rooms made by Nicorocks5555 in 2020. The game released on 31/07/2023 and the game is still in early access, with tons more content planned. The game has you running through procedurally generated rooms while surviving against whatever entities may inhabit that section with flashlights being your only weapon. This official wiki has all the information you need on the game. Four people are actively developing the game. OPERAINCEPTION being the creator, MiniMogus being an assistant, Snas being the model maker and Davex being the programmer.
{{Navbox}}
[[Category:Miscellaneous]]
4e9118b75e392e65ca29315f2de13e8cca82044d
Rooms Reinforced Wiki
0
30
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2023-10-10T07:35:11Z
rr>OperaAgain
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wikitext
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<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
This wiki is about Rooms Reniforced. A rooms fangame developed by OPERAINCEPTION.
Play the game here: https://www.roblox.com/games/13577566718/Rooms-Reinforced
NAVIGATION (all pages on the wiki are accessible through here minus the [[:Category:Sections|sections]] and [[:Category:Entities|entities]] categories for orgaisation purposes)
{{Navbox}}
[[Category:{{SITENAME}}]]
[[Category:Browse]]
[[Category:Miscellaneous]]
9310e8a504623157e11054d7e5f31d9e71e817d4
A-4
0
3
4
2023-10-10T09:36:41Z
rr>OperaAgain
0
wikitext
text/x-wiki
{{Entity|title1=[[File:A4title.png]]|image1=A-4.png|caption-image1="stummy hurt"|row1=Kills players when they aren't hiding|row2=A Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4="Slowest entity in the game, hide to avoid."|row7=31/07/2023|row6=Proximity audio [[File:A-4prox.mp3]]|speed=0.9 Rooms Per Second}}A-4 is the second entity you will encounter in the [[A-Section]] in Rooms Reinforced.
== Appearance ==
A-4's dithered oval-shaped eyes has a dark maroon-reddish sclera, it's iris is pure black with an ominous red glowing dot being the pupils. It has a u shaped mouth with a red rocky texture covering it and it has two rows of teeth, each having 12 teeth making A-4 having 24 teeth in total. In-game it has a slight pixelation effect. It emits a pure red light with the color code #FF0000.
== Behavior ==
Just like any Rooms entity, A-4 spawns at room A-000 and make its way to the current room to despawn, killing any player it makes contact with it. As of right now, it is considered the absolute slowest entity in the game.
== Trivia ==
A-4 was originally going to be implemented in another game called "Manor". However due to the game not being worked on, he was put in Rooms Reinforced instead.
Manor was going to be an original Roblox horror game by OPERAINCEPTION but it was cancelled because of lack of interest, the idea of bringing it back has been brought up though.
A-4's mouth texture was made from a jpeg of a raw steak and his teeth are concrete.
== Gallery ==
<gallery>
File:RobloxScreenShot20230802 030605488.png|A-4 passing by.
File:RobloxScreenShot20230803 052029955.png|Ditto, but in darkness.
File:RobloxScreenShot20230801 052018080.png|A-4 half inside a pillar in darkness.
File:RobloxScreenShot20230806 172535407.png|A-4 seen from inside a locker.
File:RobloxScreenShot20230801 024622256.png|A-4 about to attack a player.
</gallery>{{Navbox}}
[[Category:Entities]]
4a902e128a3f92a36be3b3fdaa8edca5943044da
5
4
2023-11-08T19:20:37Z
OPERAINCEPTION
2
1 revision imported
wikitext
text/x-wiki
{{Entity|title1=[[File:A4title.png]]|image1=A-4.png|caption-image1="stummy hurt"|row1=Kills players when they aren't hiding|row2=A Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4="Slowest entity in the game, hide to avoid."|row7=31/07/2023|row6=Proximity audio [[File:A-4prox.mp3]]|speed=0.9 Rooms Per Second}}A-4 is the second entity you will encounter in the [[A-Section]] in Rooms Reinforced.
== Appearance ==
A-4's dithered oval-shaped eyes has a dark maroon-reddish sclera, it's iris is pure black with an ominous red glowing dot being the pupils. It has a u shaped mouth with a red rocky texture covering it and it has two rows of teeth, each having 12 teeth making A-4 having 24 teeth in total. In-game it has a slight pixelation effect. It emits a pure red light with the color code #FF0000.
== Behavior ==
Just like any Rooms entity, A-4 spawns at room A-000 and make its way to the current room to despawn, killing any player it makes contact with it. As of right now, it is considered the absolute slowest entity in the game.
== Trivia ==
A-4 was originally going to be implemented in another game called "Manor". However due to the game not being worked on, he was put in Rooms Reinforced instead.
Manor was going to be an original Roblox horror game by OPERAINCEPTION but it was cancelled because of lack of interest, the idea of bringing it back has been brought up though.
A-4's mouth texture was made from a jpeg of a raw steak and his teeth are concrete.
== Gallery ==
<gallery>
File:RobloxScreenShot20230802 030605488.png|A-4 passing by.
File:RobloxScreenShot20230803 052029955.png|Ditto, but in darkness.
File:RobloxScreenShot20230801 052018080.png|A-4 half inside a pillar in darkness.
File:RobloxScreenShot20230806 172535407.png|A-4 seen from inside a locker.
File:RobloxScreenShot20230801 024622256.png|A-4 about to attack a player.
</gallery>{{Navbox}}
[[Category:Entities]]
4a902e128a3f92a36be3b3fdaa8edca5943044da
A-195
0
13
24
2023-10-10T10:07:51Z
rr>OperaAgain
0
wikitext
text/x-wiki
{{Entity|title1=[[File:silver plates.png]]|image1=A-195.png|caption-image1=Big Mac eating contest champion|row1=Kills players who are not hiding or players who are hiding in tables it will destroy.|row2=A-Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4=Rushes to the latest room to destroy the tables. Afterwards, proceeds to rebounds 3 times.|row7=31/07/2023|row6=Proximity audio [[File:A-195.mp3]]|speed=4.5 Rooms Per Second}}A-195 is the twelfth entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
A-195 is a poorly drawn monster face with grayscaled photo-realistic human-like eyes. It emits a light of color code #07EBCC.
==Behavior==
Quickly rushes to the most recent room. Once it gets there, every table in that room will be destroyed by the entity. After that it will rebound three times before despawning.
==Trivia==
A-195 is a shitty drawing created by OPERAINCEPTION in 2 seconds. The eyes are google images as well.
==Gallery==
tba
{{Navbox}}
[[Category:Entities]]
03a49303effd960326769d9692a2f891f9d3dc20
25
24
2023-11-08T19:20:47Z
OPERAINCEPTION
2
1 revision imported
wikitext
text/x-wiki
{{Entity|title1=[[File:silver plates.png]]|image1=A-195.png|caption-image1=Big Mac eating contest champion|row1=Kills players who are not hiding or players who are hiding in tables it will destroy.|row2=A-Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4=Rushes to the latest room to destroy the tables. Afterwards, proceeds to rebounds 3 times.|row7=31/07/2023|row6=Proximity audio [[File:A-195.mp3]]|speed=4.5 Rooms Per Second}}A-195 is the twelfth entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
A-195 is a poorly drawn monster face with grayscaled photo-realistic human-like eyes. It emits a light of color code #07EBCC.
==Behavior==
Quickly rushes to the most recent room. Once it gets there, every table in that room will be destroyed by the entity. After that it will rebound three times before despawning.
==Trivia==
A-195 is a shitty drawing created by OPERAINCEPTION in 2 seconds. The eyes are google images as well.
==Gallery==
tba
{{Navbox}}
[[Category:Entities]]
03a49303effd960326769d9692a2f891f9d3dc20
A-317
0
17
32
2023-10-10T10:12:56Z
rr>OperaAgain
0
wikitext
text/x-wiki
{{Entity|title1=[[File:im burnin!.png]]|image1=A-317.png|caption-image1=IT BURNSSSSSSSS!!!|row1=Kills players that are not hiding.|row2=A-Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare
[[File:Instakill.png]] Ablaze hiding spots: 5 per in game tic|row4=Rushes to the latest room to set the lockers on fire, avoid entering the targeted lockers.|row7=31/07/2023|speed=3 Rooms Per Second|row6=Proximity audio [[File:A-317.mp3]]}}A-317 is the sixteenth entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
A-317 is a small, neon yellow smiley face with small beady eyes and a slight grin on it's face. It emits a light of color code #F9EC00.
==Behavior==
A-317 will rapidly rush to the most recent room as usual, but when he gets there, half of the hiding spots in the most recent room will be set ablaze by him, interacting with these spots will make you take lots of damage, stay away.
==Trivia==
A-317's burning hiding spots deal the same amount as A-132's default global damage.
==Gallery==
TBA.
{{Navbox}}
[[Category:Entities]]
d2897fac50f4aa75f5dfb73c2a394732f67abf8f
A-132
0
10
18
2023-10-10T10:14:47Z
rr>OperaAgain
0
wikitext
text/x-wiki
{{Entity|title1=[[File:a132title.png]]|image1=A-132.png|caption-image1="In seconds the sun is beating like drums in all hearts eat the ear of noise."|row1=Massive map-wide nuke-like damage.|row2=A Section|row3=[[File:Instakill.png]] 5 per in game tic (0.05 per in game tic if there is an active instance of A-172 on the map.)|row4=Stationary, never moves, only hurts you if you get near him. Get a gummy flashlight to avoid that from happening.|row7=31/07/2023|speed=0 Rooms Per Second (Doesn't move/Stationary)|row6=Local Audio [[File:A-132_Local.mp3]]
Global Audio [[File:A-132_Global.mp3]]}}A-132 is the nineth entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
A-132 appears to be a human heart with a melted facial expression, as well as four legs. It emits a light of color code #FFA0A0.
==Behavior==
A-132 is stationary, and he plays a global music box that damages all players anywhere on the map. He will not despawn until the next door opens. If a gummy flashlight is in use, player in question will not take any damage.
==Trivia==
A-132's image originates from a redesign of a fanmade entity for Noonie and Ping's Doors Hardcore mod. The entity's name was Pain.
A-132 was originally named A-22.
==Gallery==
TBA cause I'm lazy.
{{Navbox}}
[[Category:Entities]]
fed43544d9555d8bfb2e26f9f3338a3e83dec7e7
19
18
2023-11-08T19:20:45Z
OPERAINCEPTION
2
1 revision imported
wikitext
text/x-wiki
{{Entity|title1=[[File:a132title.png]]|image1=A-132.png|caption-image1="In seconds the sun is beating like drums in all hearts eat the ear of noise."|row1=Massive map-wide nuke-like damage.|row2=A Section|row3=[[File:Instakill.png]] 5 per in game tic (0.05 per in game tic if there is an active instance of A-172 on the map.)|row4=Stationary, never moves, only hurts you if you get near him. Get a gummy flashlight to avoid that from happening.|row7=31/07/2023|speed=0 Rooms Per Second (Doesn't move/Stationary)|row6=Local Audio [[File:A-132_Local.mp3]]
Global Audio [[File:A-132_Global.mp3]]}}A-132 is the nineth entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
A-132 appears to be a human heart with a melted facial expression, as well as four legs. It emits a light of color code #FFA0A0.
==Behavior==
A-132 is stationary, and he plays a global music box that damages all players anywhere on the map. He will not despawn until the next door opens. If a gummy flashlight is in use, player in question will not take any damage.
==Trivia==
A-132's image originates from a redesign of a fanmade entity for Noonie and Ping's Doors Hardcore mod. The entity's name was Pain.
A-132 was originally named A-22.
==Gallery==
TBA cause I'm lazy.
{{Navbox}}
[[Category:Entities]]
fed43544d9555d8bfb2e26f9f3338a3e83dec7e7
A-443
0
20
38
2023-10-10T10:42:21Z
rr>OperaAgain
0
wikitext
text/x-wiki
{{Entity|title1=[[File:A-443title.png]]|image1=A-443.png|caption-image1=that guy who's always out of breath in PE|row1=Kills players who are not hiding.|row2=A-Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4=Rebounds 4-8 times.|row7=31/07/2023|speed=6.7 Rooms Per Second|row6=Proximity audio [[File:A-443.mp3]]}}A-443 is the nineteenth entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
A-443 appears to be a generic cyan smiley face with thick black outlines and somewhat realistic eyes and teeth. It emits a light of color code #64B2F3.
==Behavior==
A-443 is an extremely quick rebounder, it can rebound from 4 to 8 times before finally despawning.
==Trivia==
A-443 was originally named A-343.
==Gallery==
TBA.
{{Navbox}}
[[Category:Entities]]
eaaa42ac7a52eaefd42f0337ee24f771db585a90
A-172
0
12
22
2023-10-10T17:45:18Z
rr>OperaAgain
0
wikitext
text/x-wiki
{{Entity|title1=[[File:FUNNY FAN ANF.png]]|image1=<gallery>
File:172one.png|Frame 1
File:172two.png|Frame 2
File:172three.png|Frame 3
</gallery>|caption-image1=average pixel entity|row1=Blocks path, kills if touched.|row2=A-Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4=Blocks the door preventing players to proceed to the next room, flash the flashlight on him for him to dissapear.|row7=31/07/2023|row6=Proximity audio [[File:A-172.mp3]]|speed=0 Rooms Per Second (Doesn't Move/Stationary)}}A-172 is the eleventh entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
A-172 is yet another entity that has multiple frames. It emits a light of color code #8B1BD1.:
Frame 1: A pixelated smiling face, it has small pupils and it is bent to the left.
Frame 2: Another pixelated smiling face, this time mostly transparent, bent to the right, and with a slight glitch effect.
Frame 3: Another pixelated smiling face, this time some of it's teeth are transparent but some are blood red, it's mouth is bleeding and it's red eyes are glaring upward. It is not bent in any particular direction.
==Behavior==
He sits still at the most recent door. Making it unopenable. If touched he will kill the player. To make him go away one must shine the regular flashlight on it for 5 seconds. It will slowly fade away and then despawn. If A-132 is present at the same time as A-172, A-132 will divide it's damage by one hundred to compensate.
==Trivia==
A-172's image origins are random scary pixel faces OPERAINCEPTION found on google.
A-172's audio origin is the classic block breaking sound from the original Super Mario Bros for the NES.
==Gallery==
tba
{{Navbox}}
[[Category:Entities]]
5f03020b0d099684d6a05a75824eaa48cb51f144
23
22
2023-11-08T19:20:46Z
OPERAINCEPTION
2
1 revision imported
wikitext
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{{Entity|title1=[[File:FUNNY FAN ANF.png]]|image1=<gallery>
File:172one.png|Frame 1
File:172two.png|Frame 2
File:172three.png|Frame 3
</gallery>|caption-image1=average pixel entity|row1=Blocks path, kills if touched.|row2=A-Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4=Blocks the door preventing players to proceed to the next room, flash the flashlight on him for him to dissapear.|row7=31/07/2023|row6=Proximity audio [[File:A-172.mp3]]|speed=0 Rooms Per Second (Doesn't Move/Stationary)}}A-172 is the eleventh entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
A-172 is yet another entity that has multiple frames. It emits a light of color code #8B1BD1.:
Frame 1: A pixelated smiling face, it has small pupils and it is bent to the left.
Frame 2: Another pixelated smiling face, this time mostly transparent, bent to the right, and with a slight glitch effect.
Frame 3: Another pixelated smiling face, this time some of it's teeth are transparent but some are blood red, it's mouth is bleeding and it's red eyes are glaring upward. It is not bent in any particular direction.
==Behavior==
He sits still at the most recent door. Making it unopenable. If touched he will kill the player. To make him go away one must shine the regular flashlight on it for 5 seconds. It will slowly fade away and then despawn. If A-132 is present at the same time as A-172, A-132 will divide it's damage by one hundred to compensate.
==Trivia==
A-172's image origins are random scary pixel faces OPERAINCEPTION found on google.
A-172's audio origin is the classic block breaking sound from the original Super Mario Bros for the NES.
==Gallery==
tba
{{Navbox}}
[[Category:Entities]]
5f03020b0d099684d6a05a75824eaa48cb51f144
Gummy Flashlight
0
24
46
2023-10-28T09:54:39Z
rr>OperaAgain
0
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text/x-wiki
The Gummy Flashlight is one of the three current items in Rooms Reinforced. It can be picked up from the flashlight dispensers found in The Main Lobby Room at the start of every section. It is always in the players inventory upon being picked up until they die or leave the game.{{Items|title1=[[File:booger snot achoo sneeze liquid.png]]|image1=Gummy_flashlight_transparent_image2.png|caption-image1=whiplash?|information=e|row1=Emits infinite green light, must constantly press the use key to keep it on.|row2=Can be picked up, from then on always in the players inventory.|audio_files=erm tba erm :3|row3=erm tba erm :3|row4=erm tba erm :3}}
==Appearance==
The Gummy Flashlight takes the appearance of [[Flashlight|The Regular Flashlight]] albeit being totally coated in a pale cyan/green color. The Gummy Flashlight also glows.
==Usage==
When equipped The Gummy Flashlight plays it's equip sound which is just a sped up version of The Regular Flashlight's pick up sound. This flashlight is always on, it cannot be toggled. It emits a pale, cyan, very short-range light. There is also a custom battery GUI on the bottom left of the players screen, it has a dark green outline and a lime interior with green slashes, it constantly drains unless the flashlight is unequipped, the light's intensity getting darker overtime. Simply clicking refills this meter by a small notch, it also plays a sound when doing so. This meter lasts exactly 12 seconds. This is the only flashlight that does not require batteries.
==Gallery==
TBA
{{Navbox}}
[[Category:Items]]
f4e634c6630592ae7e0d963569a5cf4e7e69d45d
A-279
0
16
30
2023-11-02T09:00:21Z
rr>OperaAgain
0
wikitext
text/x-wiki
{{Entity|title1=[[File:POOPY.png]]|image1=A-279.png|caption-image1=Hey, this guy looks familiar.|row1=Kills players that are not hiding.|row2=A-Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4=Will shift the screen to purple as a sign of it's entrance.|row7=31/07/2023|speed=6 Rooms Per Second|row6=Proximity audio [[File:A-279.mp3]]}}A-279 is the fifteenth entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
A-279 appears to be an odd looking purple smiley face with one eye bigger than the other and an "ear-to-ear" grin, it has sharp teeth. It emits a light of color code #6700C1.
==Behavior==
A-279 is the average rusher entity, it just tints the screen purple.
==Trivia==
A-279 is unintentionally similar to A-278 from Interminable Rooms.
A-279 also bears an intentional striking similarity design wise to [[A-1]].
==Gallery==
TBA.
{{Navbox}}
[[Category:Entities]]
4cfc0a0a5665f6ce1de743ffdc7e37adef465979
A-Section
0
22
42
2023-11-02T12:26:15Z
rr>Teh fard boi
0
wikitext
text/x-wiki
The A-Section, also known as The Lobby is the first section the player can enter in Rooms Reinforced.
{{Section Template|title1=[[File:Asectiontitle.png]]|caption-image1=Another day at the office...|length=500 Rooms|entity_count=20|special_mechanic=Darkening|leads_to:=B-Section|image1=The Lobby.png}}
==Appearance==
The A-Section appears to be an organized and neatly kept office space with various decorations and areas to explore.
==Room Generations==
Other than The Main Lobby room that every other section has, The A-Section has 12 procedural room generations.
The Main Lobby room is a large open space with a large metallic door at the back, two black couches, [[:Category:Items|The Flashlight Item Dispensers]] that every Lobby has, a windowed ceiling and the door to the first room at the front.
The room generations in no particular order are as follows:
-A room with two lockers to the left and a table to the right.
-A wonderfully furnished kitchen with dining areas and seats, countertops, cupboards, shelves, boxes, decorative plants and two refrigerators that double as lockers.
-A square room filled to the brim with lockers and fake lockers.
-A room with an elevated wooden staircase and many office like areas with computers and tables. As well as lockers.
-A really long hallway full of lockers.
-A room with a long metal bridge, as well as two staircases to the left and right that lead into a small office space with a table and locker.
-A walled off room, on the left there is the entrance to the subroom where the exit is located, and on the right are 2 Fake Lockers nearly touching the walls and two Gray Lockers in the middle nearly touching eachother.
-A presentation room with a projector, a massive desk, four lockers and a table.
-A room with three concrete support beams, storage boxes, many tables and lockers.
-An office room with one computer and two tables. There's also several colorful boxes in a corner.
-A weirdly shaped room with one table and a plant.
-A room with exactly one locker separated by two walls.
==Inhabitants==
[[A-1]], [[A-4]], [[A-17]], [[A-38]], [[A-59]], [[A-60]], [[A-88]], [[A-114]], [[A-132]], [[A-151]], [[A-172]], [[A-195]], [[A-200]], [[A-222]], [[A-279]], [[A-317]], [[A-366]], [[A-404]], [[A-443]] and [[A-460]].
==Darkening==
This section's special mechanic is the constantly darkening rooms, the more you progress, the harder it is to see.
==Trivia==
Each room generation was made by model maker Snas.
==Gallery==
<gallery>
File:RobloxScreenShot20231006 210258166.png|The Catwalk.
File:RobloxScreenShot20231006 210309740.png|Ditto, but at the bottom.
File:RobloxScreenShot20231006 210316514.png|Ditto (again), but showing the office at the bottom of the room.
File:RobloxScreenShot20231006 210331761.png|Ditto (yet again), but a clear view of the actual catwalk itself, showing the exit door.
File:RobloxScreenShot20231006 210340628.png|The room with the two Lockers, A Gray Locker and a Fake Locker, with a Table to the top right.
File:RobloxScreenShot20231006 210426411.png|The Kitchen.
File:RobloxScreenShot20231006 210438659.png|Ditto, but at a different angle.
File:RobloxScreenShot20231006 210457059.png|The "walled-off" room.
File:RobloxScreenShot20231006 210522282.png|The exit subroom, where the exit door of the "walled-off" room is.
</gallery>{{Navbox}}
[[Category:Sections]]
0f8e47102e6b5b3ec6ffa70bb0e2f9bf74419ae3
Main Page
0
1
1
2023-11-08T16:07:21Z
MediaWiki default
1
Create main page
wikitext
text/x-wiki
__NOTOC__
== Welcome to {{SITENAME}}! ==
This Main Page was created automatically and it seems it hasn't been replaced yet.
=== For the bureaucrat(s) of this wiki ===
Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting.
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21236ac3f8d65e5563b6da6b70815ca6bf1e6616
A-279
0
16
31
30
2023-11-08T19:20:49Z
OPERAINCEPTION
2
1 revision imported
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{{Entity|title1=[[File:POOPY.png]]|image1=A-279.png|caption-image1=Hey, this guy looks familiar.|row1=Kills players that are not hiding.|row2=A-Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4=Will shift the screen to purple as a sign of it's entrance.|row7=31/07/2023|speed=6 Rooms Per Second|row6=Proximity audio [[File:A-279.mp3]]}}A-279 is the fifteenth entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
A-279 appears to be an odd looking purple smiley face with one eye bigger than the other and an "ear-to-ear" grin, it has sharp teeth. It emits a light of color code #6700C1.
==Behavior==
A-279 is the average rusher entity, it just tints the screen purple.
==Trivia==
A-279 is unintentionally similar to A-278 from Interminable Rooms.
A-279 also bears an intentional striking similarity design wise to [[A-1]].
==Gallery==
TBA.
{{Navbox}}
[[Category:Entities]]
4cfc0a0a5665f6ce1de743ffdc7e37adef465979
A-317
0
17
33
32
2023-11-08T19:20:50Z
OPERAINCEPTION
2
1 revision imported
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{{Entity|title1=[[File:im burnin!.png]]|image1=A-317.png|caption-image1=IT BURNSSSSSSSS!!!|row1=Kills players that are not hiding.|row2=A-Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare
[[File:Instakill.png]] Ablaze hiding spots: 5 per in game tic|row4=Rushes to the latest room to set the lockers on fire, avoid entering the targeted lockers.|row7=31/07/2023|speed=3 Rooms Per Second|row6=Proximity audio [[File:A-317.mp3]]}}A-317 is the sixteenth entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
A-317 is a small, neon yellow smiley face with small beady eyes and a slight grin on it's face. It emits a light of color code #F9EC00.
==Behavior==
A-317 will rapidly rush to the most recent room as usual, but when he gets there, half of the hiding spots in the most recent room will be set ablaze by him, interacting with these spots will make you take lots of damage, stay away.
==Trivia==
A-317's burning hiding spots deal the same amount as A-132's default global damage.
==Gallery==
TBA.
{{Navbox}}
[[Category:Entities]]
d2897fac50f4aa75f5dfb73c2a394732f67abf8f
A-366
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18
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2023-11-08T19:20:50Z
OPERAINCEPTION
2
1 revision imported
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{{Entity|title1=[[File:A-366title.png]]|image1=A-366.png|caption-image1=raaaaaaaah so scaryy|row1=Kills players that are not hiding.|row2=A-Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4=Rushes to the latest room, 10% chance to either rebound 10 times or linger.|row7=31/07/2023|speed=7.1 Rooms Per Second|row6=Proximity audio [[File:A-366.mp3]]}}A-366 is the seventeenth entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
A-366 is a giant, monstrous red maw with several sharp teeth surrounded by darkness. It emits a light of color code #9C1111.
==Behavior==
A-366 will incredibly quickly rush to the latest door, he also tints the screen red. When he hits the door he will roll a dice. He will either linger for 10 seconds or, rarely, have a 10% chance of rebounding 10 times.
==Trivia==
A-366 is larger than [[A-17]]. His image also doesn't shake.
A-366's audio origin is a stinger sound that SCP-173 emits in SCP Containment Breach.
A-366 has the longest proximity audio of any entity, that being 1:58.
==Gallery==
TBA.
{{Navbox}}
[[Category:Entities]]
e9d0487a58ed7c7077c921111796edbb533a4eb5
A-404
0
19
37
36
2023-11-08T19:20:51Z
OPERAINCEPTION
2
1 revision imported
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{{Entity|title1=[[File:A-404title.png]]|image1=A-404.png|caption-image1=A-17's long lost cousin.|row1=Kicks players back a long distance upon contact.|row2=A-Section|row3=N/A (Doesn't kill or damage players)|row4=N/A|row7=31/07/2023|speed=0.7 Rooms Per Second|row6=Proximity audio [[File:A-404.mp3]]}}A-404 is the eighteenth entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
A-404 appears to be an odd, glitchy human skull with no jaw and transparent eye sockets. It emits a light of color code #4B145C.
==Behavior==
A-404 attacks from the front, it will start at the most recent closed door and make it's away to the opposite end of the room, where it will despawn. If any player makes physical contact with A-404 during it's attack, they will be teleported back 10-25 rooms.
==Trivia==
A-404 was made before the one in Interminable Rooms, making this the first iteration of an "A-404" entity in any Rooms fangame.
==Gallery==
TBA.
{{Navbox}}
[[Category:Entities]]
801141145bd9b112b6e97fe83e5c6eaf55f9c20f
A-443
0
20
39
38
2023-11-08T19:20:51Z
OPERAINCEPTION
2
1 revision imported
wikitext
text/x-wiki
{{Entity|title1=[[File:A-443title.png]]|image1=A-443.png|caption-image1=that guy who's always out of breath in PE|row1=Kills players who are not hiding.|row2=A-Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4=Rebounds 4-8 times.|row7=31/07/2023|speed=6.7 Rooms Per Second|row6=Proximity audio [[File:A-443.mp3]]}}A-443 is the nineteenth entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
A-443 appears to be a generic cyan smiley face with thick black outlines and somewhat realistic eyes and teeth. It emits a light of color code #64B2F3.
==Behavior==
A-443 is an extremely quick rebounder, it can rebound from 4 to 8 times before finally despawning.
==Trivia==
A-443 was originally named A-343.
==Gallery==
TBA.
{{Navbox}}
[[Category:Entities]]
eaaa42ac7a52eaefd42f0337ee24f771db585a90
A-460
0
21
41
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2023-11-08T19:20:52Z
OPERAINCEPTION
2
1 revision imported
wikitext
text/x-wiki
{{Entity|title1=[[File:A-460title.png]]|image1=A-460.png|caption-image1=Babbie's first rooms entity.|row1=Kills players who are not hiding.|row2=A-Section|row3=[[File:DAMAGE! ! !.png]] Instakill/Jumpscare|row4=Double A-60's speed, acts just like him, chases player's that aren't hiding but he doesn't stop when all players are hidden, instead his goal is to get to the door to linger for double A-60's time, he can only start his despawn cycle when he hits the door.|row7=31/07/2023|speed=8 Rooms Per Second|row6=Proximity audio [[File:A-460.mp3]]}}A-460 is the twentieth and final entity you will encounter in the [[A-Section]] in Rooms Reinforced.
==Appearance==
A-460 appears to be another crudely drawn smiley face with neon red teeth and blood splattered all over it. It emits a light of color code #CB0400.
==Behavior==
A-443 has the same code as [[A-60]], changes being that he moves twice as fast and takes twice as long to leave. He doesn't stop when all players are hidden, he must hit the latest door to be able to start despawning. Making him an incredible threat. His speed doubles if all players are hiding.
==Trivia==
A-460 has the second longest proximity audio. Standing at 1:18. First being [[A-366]], standing at 1:58.
==Gallery==
TBA.
{{Navbox}}
[[Category:Entities]]
55751eb0f6c8492cfcd1063fb71eb9cea4b93ff3
A-Section
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The A-Section, also known as The Lobby is the first section the player can enter in Rooms Reinforced.
{{Section Template|title1=[[File:Asectiontitle.png]]|caption-image1=Another day at the office...|length=500 Rooms|entity_count=20|special_mechanic=Darkening|leads_to:=B-Section|image1=The Lobby.png}}
==Appearance==
The A-Section appears to be an organized and neatly kept office space with various decorations and areas to explore.
==Room Generations==
Other than The Main Lobby room that every other section has, The A-Section has 12 procedural room generations.
The Main Lobby room is a large open space with a large metallic door at the back, two black couches, [[:Category:Items|The Flashlight Item Dispensers]] that every Lobby has, a windowed ceiling and the door to the first room at the front.
The room generations in no particular order are as follows:
-A room with two lockers to the left and a table to the right.
-A wonderfully furnished kitchen with dining areas and seats, countertops, cupboards, shelves, boxes, decorative plants and two refrigerators that double as lockers.
-A square room filled to the brim with lockers and fake lockers.
-A room with an elevated wooden staircase and many office like areas with computers and tables. As well as lockers.
-A really long hallway full of lockers.
-A room with a long metal bridge, as well as two staircases to the left and right that lead into a small office space with a table and locker.
-A walled off room, on the left there is the entrance to the subroom where the exit is located, and on the right are 2 Fake Lockers nearly touching the walls and two Gray Lockers in the middle nearly touching eachother.
-A presentation room with a projector, a massive desk, four lockers and a table.
-A room with three concrete support beams, storage boxes, many tables and lockers.
-An office room with one computer and two tables. There's also several colorful boxes in a corner.
-A weirdly shaped room with one table and a plant.
-A room with exactly one locker separated by two walls.
==Inhabitants==
[[A-1]], [[A-4]], [[A-17]], [[A-38]], [[A-59]], [[A-60]], [[A-88]], [[A-114]], [[A-132]], [[A-151]], [[A-172]], [[A-195]], [[A-200]], [[A-222]], [[A-279]], [[A-317]], [[A-366]], [[A-404]], [[A-443]] and [[A-460]].
==Darkening==
This section's special mechanic is the constantly darkening rooms, the more you progress, the harder it is to see.
==Trivia==
Each room generation was made by model maker Snas.
==Gallery==
<gallery>
File:RobloxScreenShot20231006 210258166.png|The Catwalk.
File:RobloxScreenShot20231006 210309740.png|Ditto, but at the bottom.
File:RobloxScreenShot20231006 210316514.png|Ditto (again), but showing the office at the bottom of the room.
File:RobloxScreenShot20231006 210331761.png|Ditto (yet again), but a clear view of the actual catwalk itself, showing the exit door.
File:RobloxScreenShot20231006 210340628.png|The room with the two Lockers, A Gray Locker and a Fake Locker, with a Table to the top right.
File:RobloxScreenShot20231006 210426411.png|The Kitchen.
File:RobloxScreenShot20231006 210438659.png|Ditto, but at a different angle.
File:RobloxScreenShot20231006 210457059.png|The "walled-off" room.
File:RobloxScreenShot20231006 210522282.png|The exit subroom, where the exit door of the "walled-off" room is.
</gallery>{{Navbox}}
[[Category:Sections]]
0f8e47102e6b5b3ec6ffa70bb0e2f9bf74419ae3
Flashlight
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The Flashlight is one of the three current items in Rooms Reinforced. It is always in the players inventory when they join the game until they die or leave the game.
{{Items|title1=[[File:lightflash.png]]|image1=[[File:light of flash.png]]|caption-image1="The light follows your mouse around the level to illuminate what lays hidden."|information=e|row1=Emits light, at the cost of Batteries|row2=Always in the players inventory.|audio_files=erm tba erm :3|row3=erm tba erm :3|row4=erm tba erm :3}}
== Appearance ==
The Flashlight takes the appearance of the original roblox gear of the same name, a yellow cartoony flashlight with three rubber comfort grips on the bottom and one on the top, with a gray silver button with a black rubber rim also on top, near the tip there is a rim and from there, the flashlight tip looks a little rigid, inside the rim there is a circular glass pane with a single big led light in it, where the light emits from.
== Usage ==
The Flashlight when equipped the Flashlight plays it's equip sound then does nothing at first, unless the player clicks on their screen, resulting in a light being emitted with the turn on noise playing, it emits a pure white medium-range light. There is also a custom battery GUI on the bottom left of the players screen, that has a white outline and has 5 bars, every 15 seconds a bar depletes when the flashlight is turned on, making the total light usage time 75 seconds.
== Gallery ==
<gallery>
File:RobloxScreenShot20230818 000323346.png|The Flashlight in the players hand.
File:RobloxScreenShot20230818 000318654.png|The Flashlight being used.
File:RobloxScreenShot20230818 153742729.png|The Flashlight being used in darkness.
</gallery>{{Navbox}}
[[Category:Items]]
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Gummy Flashlight
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The Gummy Flashlight is one of the three current items in Rooms Reinforced. It can be picked up from the flashlight dispensers found in The Main Lobby Room at the start of every section. It is always in the players inventory upon being picked up until they die or leave the game.{{Items|title1=[[File:booger snot achoo sneeze liquid.png]]|image1=Gummy_flashlight_transparent_image2.png|caption-image1=whiplash?|information=e|row1=Emits infinite green light, must constantly press the use key to keep it on.|row2=Can be picked up, from then on always in the players inventory.|audio_files=erm tba erm :3|row3=erm tba erm :3|row4=erm tba erm :3}}
==Appearance==
The Gummy Flashlight takes the appearance of [[Flashlight|The Regular Flashlight]] albeit being totally coated in a pale cyan/green color. The Gummy Flashlight also glows.
==Usage==
When equipped The Gummy Flashlight plays it's equip sound which is just a sped up version of The Regular Flashlight's pick up sound. This flashlight is always on, it cannot be toggled. It emits a pale, cyan, very short-range light. There is also a custom battery GUI on the bottom left of the players screen, it has a dark green outline and a lime interior with green slashes, it constantly drains unless the flashlight is unequipped, the light's intensity getting darker overtime. Simply clicking refills this meter by a small notch, it also plays a sound when doing so. This meter lasts exactly 12 seconds. This is the only flashlight that does not require batteries.
==Gallery==
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[[Category:Items]]
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Raspberry Flashlight
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The Raspberry Flashlight is one of the three current items in Rooms Reinforced. It can be picked up from the flashlight dispensers found in The Main Lobby Room at the start of every section. It is always in the players inventory upon being picked up until they die or leave the game.{{Items|title1=[[File:Fizz Up!.png]]|image1=Newrasplight.png|caption-image1="rng light" - davex|information=e|row1=Emits very long duration magenta light, as long as RNG is on your side.|row2=Can be picked up, from then on always in the players inventory.|audio_files=erm tba erm :3|row3=erm tba erm :3|row4=erm tba erm :3}}
==Appearance==
The Raspberry Flashlight takes the appearance of [[Gummy Flashlight|The Gummy Flashlight]] albeit being coated in a magenta color instead of the pale-limey green from before. It also glows.
==Usage==
When equipped The Raspberry Flashlight plays it's equip sound which is just a slowed down version of The Regular Flashlight's pick up sound. This flashlight holds two batteries instead of the regular five. The flashlight starts off being off, the player must press the use key 3 times to try and turn it on, upon pressing it 3 times two things can happen. There's a 50% chance that the flashlight will break and you lose a battery or there's a 50% chance that the flashlight powers on and you also lose a battery. It emits an extremely long range magenta light that stays on for a long time. Like every other flashlight The Raspberry Flashlight has a custom hud, being segmented into two parts. The first part is a meter with a purple outline and a magenta interior, that is your battery life. And the second part is an identical shorter box that displays your battery count. The life meter lasts exactly 216 seconds.
==Gallery==
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{{Navbox}}
[[Category:Items]]
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Battery
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The Battery is one of two collectible battery objects in Rooms Reinforced. It can be picked up in randomly generated spots throughout the halls of The Rooms by simply walking over it, it gets added to your battery tally for [[Flashlight|The Regular Flashlight]]. {{Items|title1=[[File:Batterytitle.png]]|image1=Battery.png|caption-image1=A source of power. Your friend.|information=e|row1=Adds an extra battery to your Regular Flashlight's life.|row2=Can be picked up from random spots while exploring.|audio_files=erm tba erm :3}}
==Appearance==
Batteries appear to be a small item being black for the most part with the top being orange with a small white part at the top.
==Usage==
When walking over it, it will add an extra 15 seconds to your Regular Flashlight's lifespan.
==Gallery==
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{{Navbox}}
[[Category:Items]]
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Raspberry Battery
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The Raspberry Battery is one of two collectible battery objects in Rooms Reinforced. It can be picked up in randomly generated spots throughout the halls of The Rooms by simply walking over it, it gets added to your battery tally for [[Raspberry Flashlight|The Raspberry Flashlight]]. It is rarer than [[Battery|The Regular Battery]]{{Items|title1=[[File:Raspberrybatterytitle.png]]|image1=Raspbattery.png|caption-image1=These may be quite rare but you can't miss them.|information=e|row1=Adds an extra battery to your Raspberry Flashlight's storage.|row2=Can be picked up from random spots while exploring. Albeit rare.|audio_files=erm tba erm :3}}
==Appearance==
Raspberry Batteries appear to be identical in design to The Regular Battery but they are entirely coated in the same raspberry color as The Raspberry flashlight, they also glow.
==Usage==
When walking over it, it will add an extra battery to your Raspberry Flashlight's storage.
==Gallery==
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{{Navbox}}
[[Category:Items]]
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The Lore
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Rooms Reinforced has it's fair share of lore that you can read:
==The Lore==
You are a K2 class task force agent working for the top secret government operated School of Hypertemporal and Paraphysical Phenomena (SHPP) The place is ran by hundreds of thousands of dedicated paraphysicians all puppeteered by the US Government and powerful figures such as the President who have discovered proof of Alternative Planes of Existence, separate from this one. Through quantum fragmentation, explorative task force agents are desintegrated atom by atom and recompiled perfectly and flawlessly in a matter of a couple hundred picoseconds. This causes an ultraphysical anomaly since the original universe cannot dictate where the phyical object went or what happened in such a small timespan so it gets placed in a totally random alternative universe. They always seem to be replaced between 3-10km of the Hypertemporal anomaly’s location, said anomaly is located in alternative universes only and through Quantum Superposition, can be accesed through any alternative universe. The only way to know for sure that you ended up in the right plane of existence, is if there is a great existential error, by simply asking locals, an agent can find out, whether it may be locals never have heard of The Statue of Liberty or The International Space Station, or some other object being the wrong size or color. After knowing if they ended up in the right spot or not, they may continue, otherwise, the Quantum Fragmentation process must be repeated, by simply constructing another contraption and repeating the fragmentation, this time the alternative universe will know that this object came from the original, so it will be transported back where it was before back at the school The task force agents must search for a more off putting, liminal building within the radius, they must be STRONGLY mentally prepared and drugged with the strongest hypersedatives before entering, any unprepared human being would simply be unable to handle it otherwise, this whole process takes between 3 weeks to 18 months. Once entering, the building will vanish with the agent (obviously, in a mission, all the transported agents will not be in the same plane of existance) and they will be just about instantly and mysteriously transported to the Hypertemporal Anomaly’s location. It is unknown what it is, how it was made, who or what caused its existence, or where it is, it is simply known as The Rooms. A place outside of basic reality, far from it, no physical basic rules apply and neither does time, the agents will all be transported to the main hub, a safe sone, artificially constructed by previous agents, if all agents are not present at the hub in time, the mission must be aborted and the fragmentation process must occur. The hub is nicely furnished, alongside sone flashlight machines, made with materials and substances found within The Rooms, and one door at the end, leading to The Rooms itself. Once the main door is opened, all contact will be cut, quantum, hypertemporal or paraphysical laws will cease and the agents will be stuck for good. The Rooms consists of a damp, hard to breathe in, enclosed office like space, albeit very messy, it contains multiple sections, designated by letters at the start of every door plaque. Batteries for all the different flashlights can be found, and with every door opened, the place seems to darken But the agents aren’t alone, countless ghoulish hostile active nightmare-like beings inhabit the place, freaky and unnatural, attacking from different zones in The Rooms, presumably made up of Hypertemporal Aura. They all act differently, and have different levels of agression, they are named after when and where in The Rooms they start appearing from, higher authority ones being deeper in The Rooms, these beings are designated as Entities and any contact with them results in Hypertemporal Erasure. They can be avoided by conventional means, namely hiding under tables or in lockers conveniently scattered around. The deeper you go, the more there will be, and the more dangerous it will become. At a certain point, everything will cease, and a new section will be unveiled, all alphabetically numerated. A new safe area at the start of each, where laws apply again. Your job is to document everything you discover and try to survive and flee, good luck!
==Trivia==
This entire text was written by OPERAINCEPTION in six minutes in the apple notes app on his phone.
{{Navbox}}
[[Category:Miscellaneous]]
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Game Mechanics
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Rooms Reinforced has several in-depth game mechanics that you can read about:
==Movement==
Obviously you can move around in the game, but there is also sprinting. Holding shift (l trigger on consoles and vr, button on mobile) doubles your movement speed while draining a stamina meter. This meter lasts 4 seconds, once empty you can no longer sprint. It is recharged by standing still or walking. Pressing space makes the player jump, this will serve a function in the future.
==Health==
Every player has a health meter in the top right which is at 100, taking damage depletes that meter, at 0 you die. If the player has not taken damage for a while, that health will slowly regenerate.
==Hiding==
Hiding is integral to gameplay, it is how most [[:Category:Entities|Entities]] are countered. You have Lockers and Tables, which serve as regular hiding spots. Then there are Irregular hiding spots such as The Fake Locker, which only has a 50% chance of working. Different hiding spots work differently against different entities and it is the player's job to find it all out. One can hide by pressing E, the same keybind that opens doors and progresses the game.
==Section Traversal==
Once a section's rooms have been traversed, for every door you open after that, there is a small chance that the next one you open will transport you to the next section.
==Game Over==
When a player dies they are greeted with a short jumpscare and the Game Over screen, they will be told what they died to, where they died and how they can avoid it next time. Then they are given the option to quit and start over or to spectate the other players still alive.{{Navbox}}
[[Category:Miscellaneous]]
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Rooms Reinforced Wiki
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<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
This wiki is about Rooms Reniforced. A rooms fangame developed by OPERAINCEPTION.
Play the game here: https://www.roblox.com/games/13577566718/Rooms-Reinforced
NAVIGATION (all pages on the wiki are accessible through here minus the [[:Category:Sections|sections]] and [[:Category:Entities|entities]] categories for orgaisation purposes)
{{Navbox}}
[[Category:{{SITENAME}}]]
[[Category:Browse]]
[[Category:Miscellaneous]]
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Rooms Reinforced
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[[File:Jpeg.jpg|thumb]]
= Are you ready to delve into a new realm of terror? Experience The Rooms like nobody ever has before! =
=== [https://www.roblox.com/games/13577566718/Rooms-Reinforced Rooms Reinforced - Roblox] ===
Rooms Reinforced is a Roblox horror game developed by OPERAINCEPTION. The game is a fangame of Rooms made by Nicorocks5555 in 2020. The game released on 31/07/2023 and the game is still in early access, with tons more content planned. The game has you running through procedurally generated rooms while surviving against whatever entities may inhabit that section with flashlights being your only weapon. This official wiki has all the information you need on the game. Four people are actively developing the game. OPERAINCEPTION being the creator, MiniMogus being an assistant, Snas being the model maker and Davex being the programmer.
{{Navbox}}
[[Category:Miscellaneous]]
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{| class="table mw-collapsible mw-collapsed" style="text-align: center; margin: auto; margin-top: 30px; width: 100%"
! colspan="2" | [[File:rooms_reinforced_logo.png|400px|center|Navigation|link=Rooms Reinforced|Rooms Reinforced]]
|-
![[File:so_cool_a.png|217px|link=A-Section|A-Section]]
| {{Icon|A-1}} [[A-1]] • {{Icon|A-4}} [[A-4]] • {{Icon|A-17}} [[A-17]] • {{Icon|A-38|}} [[A-38]] • {{Icon|A-59}} [[A-59]] • {{Icon|A-60}} [[A-60]] • {{Icon|A-88}} [[A-88]] • {{Icon|A-114}} [[A-114]] • {{Icon|A-132}} [[A-132]] • {{Icon|A-151}} [[A-151]] • {{Icon|A-172}} [[A-172]] • {{Icon|A-195}} [[A-195]] • {{Icon|A-200|}} [[A-200]] • {{Icon|A-222}} [[A-222]] • {{Icon|A-279}} [[A-279]] • {{Icon|A-317}} [[A-317]] • {{Icon|A-366}} [[A-366]] • {{Icon|A-404}} [[A-404]] • {{Icon|A-443}} [[A-443]] • {{Icon|A-460}} [[A-460]]
|-
![[File:so_cool_items.png|217px|link=Category:Items|Items]]
| {{Icon|Flashlight}} [[Flashlight]] • {{Icon|Gummy Flashlight}} [[Gummy Flashlight]] • {{Icon|Raspberry Flashlight}} [[Raspberry Flashlight]] • {{Icon|Battery|}} [[Battery]] • {{Icon|Raspberry Battery}} [[Raspberry Battery]]
|-
![[File:so_cool_bosses.png|217px|link=Bosses|Bosses]]
| TBA
|-
![[File:so_cool_modes.png|217px|link=Modes|Modes]]
| TBA
|-
![[File:so_cool_achievements.png|217px|link=Achievements|Achievements]]
| TBA
|-
![[File:so_cool_misc.png|217px|link=Category:Miscellaneous|Miscellaneous]]
| {{Icon|Game Mechanics}} [[Game Mechanics]] • {{Icon|The Lore}} [[The Lore]]
|-
|}
<noinclude>{{Documentation}}[[Category:General wiki templates]]</noinclude>
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{| class="table mw-collapsible mw-collapsed" style="text-align: center; margin: auto; margin-top: 30px; width: 100%"
! colspan="2" | [[File:rooms_reinforced_logo.webp|400px|center|Navigation|link=Rooms Reinforced|Rooms Reinforced]]
|-
![[File:so_cool_a.webp|217px|link=A-Section|A-Section]]
| {{Icon|A-1}} [[A-1]] • {{Icon|A-4}} [[A-4]] • {{Icon|A-17}} [[A-17]] • {{Icon|A-38|}} [[A-38]] • {{Icon|A-59}} [[A-59]] • {{Icon|A-60}} [[A-60]] • {{Icon|A-88}} [[A-88]] • {{Icon|A-114}} [[A-114]] • {{Icon|A-132}} [[A-132]] • {{Icon|A-151}} [[A-151]] • {{Icon|A-172}} [[A-172]] • {{Icon|A-195}} [[A-195]] • {{Icon|A-200|}} [[A-200]] • {{Icon|A-222}} [[A-222]] • {{Icon|A-279}} [[A-279]] • {{Icon|A-317}} [[A-317]] • {{Icon|A-366}} [[A-366]] • {{Icon|A-404}} [[A-404]] • {{Icon|A-443}} [[A-443]] • {{Icon|A-460}} [[A-460]]
|-
![[File:so_cool_items.png|217px|link=Category:Items|Items]]
| {{Icon|Flashlight}} [[Flashlight]] • {{Icon|Gummy Flashlight}} [[Gummy Flashlight]] • {{Icon|Raspberry Flashlight}} [[Raspberry Flashlight]] • {{Icon|Battery|}} [[Battery]] • {{Icon|Raspberry Battery}} [[Raspberry Battery]]
|-
![[File:so_cool_bosses.webp|217px|link=Bosses|Bosses]]
| TBA
|-
![[File:so_cool_modes.webp|217px|link=Modes|Modes]]
| TBA
|-
![[File:so_cool_achievements.webp|217px|link=Achievements|Achievements]]
| TBA
|-
![[File:so_cool_misc.webp|217px|link=Category:Miscellaneous|Miscellaneous]]
| {{Icon|Game Mechanics}} [[Game Mechanics]] • {{Icon|The Lore}} [[The Lore]]
|-
|}
<noinclude>{{Documentation}}[[Category:General wiki templates]]</noinclude>
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Template:Entity
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Example usage:
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| A-17 = [[File:A-17.webp|20px|A-17|link=A-17]]
| A-38 = [[File:A-38.webp|20px|A-38|link=A-38]]
| A-59 = [[File:A-59.webp|20px|A-59|link=A-59]]
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| Gummy Flashlight = [[File:Gummy flashlight transparent image2.webp|20px|Gummy Flashlight|link=Gummy Flashlight]]
| Raspberry Flashlight = [[File:Newrasplight.webp|20px|Raspberry Flashlight|link=Raspberry Flashlight]]
| Battery = [[File:Battery.webp|20px|Battery|link=Battery]]
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Template:Section Template
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Main Page
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<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
This wiki is about Rooms Reniforced. A rooms fangame developed by OPERAINCEPTION.
Play the game here: https://www.roblox.com/games/13577566718/Rooms-Reinforced
NAVIGATION (all pages on the wiki are accessible through here minus the [[:Category:Sections|sections]] and [[:Category:Entities|entities]] categories for orgaisation purposes)
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[[Category:{{SITENAME}}]]
[[Category:Browse]]
[[Category:Miscellaneous]]
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Play the game here: https://www.roblox.com/games/13577566718/Rooms-Reinforced
NAVIGATION (all pages on the wiki are accessible through here)
{{Navbox}}
[[Category:{{SITENAME}}]]
[[Category:Browse]]
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<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
This wiki is about Rooms Reniforced. A rooms fangame developed by OPERAINCEPTION.
Play the game here: https://www.roblox.com/games/13577566718/Rooms-Reinforced
NAVIGATION (all pages on the wiki are accessible through here)
{{Navbox}}
[[Category:{{SITENAME}}]]
[[Category:Browse]]
[[Category:Miscellaneous]]
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A-1
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{{Entity|title1=A-1|image1=Hacker Face c-.webp|row1=Damages players when they sprint|row2=A Section|row3=[[File:Instakill.png]] 1 per in game tic|row4="Do not run near him, it won't be safe."|row7=31/07/2023|row6=Proximity audio [[File:A-1.mp3]]|speed=0.06 Rooms Per Second}}
A-1 is the first entity you will encounter in the [[A-Section]] in Rooms Reinforced.
== Appearance ==
A-1 appears to be a gray somewhat hand-drawn like smiley face with one giant eye to the left and one smaller one on the right, with a U shaped mouth on the bottom. It emits a light with the color code #5C5C5C.
== Behavior ==
When a player sprints near A-1, their health will start draining until the player stops sprinting or dies.
== Trivia ==
A-1's design originates from the 2012 April Fools Hack as the mysterious "c:" face. More info can be found on the Roblox Wiki.<sub>[https://roblox.fandom.com/wiki/Catalog:C: <nowiki>[1]</nowiki>]</sub>
A-1's proximity audio is a recording of a whale. This audio has also been used in Five Nights at Freddy's fangame: Five Nights at Tubbyland as Noo Noo's jumpscare, albeit heavily edited.
A-1's original death message was "Does damage if you sprint near it" however since release it has been changed to its current version.<sub>[https://www.youtube.com/watch?v=mQo_I4xOpm0 <nowiki>[2]</nowiki>]</sub>
A-1 was the first entity ever produced for Rooms Reinforced.
== Gallery ==
<gallery>
File:A-1 moar liek A-0 he he he ha ha ha har har har.webp|A-1 somehow spawning in the lobby.
File:A-1 in darkness (what else is there to say).webp|A-1 residing in darkness.
File:Hes hiding in da corner.webp|Ditto, but A-1 is in the corner of the room this time.
</gallery>{{Navbox}}
[[Category:Entities]]
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